[Help Wanted] "The First King" - FPS game. PRE-ALP

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dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Hello Christian,
This is just a quick question. Do you plan to actually have an animated character behind the camera, which represents the player. This could allow for shadow outlines of the player as he moves through the world. It would also make a larger target to hit with ray casting (though it is not really an issue). It could also be used for entrance scenes into buildings and for quests.

Though it would take up more processing power, you could always set a low poly mesh that would cast a shadow and just have it as a child of the camera?

Anyway I just thought I would ask because I am interested in this aspect of the game, thanks :D
Programming Blog: http://www.uberwolf.com
christianclavet
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Post by christianclavet »

Hi Dejai.

Yes, I plan (someday) to put a character there. I'm not there yet.

Here another update for today:

added: Sprint accelerator with the SHIFT key (still some details to work on but basicaly work). After a time it can get exhausted, the have to wait a little to sprint again. (discharge and recharge based on a specified time duration in millisecond)

fixed/added: CTRL key for the player be on the knees (crouch move 1), C for a dual mode crouch (mode 1, on the knees, mode 2 chest on ground)

fixed: When the smooth mode was disabled, would have problem with movements.

added: basic waternode (no shaders), with an underwater effect. The player can dive in the water, swim, float and see something.
Here some pics:
Image
Image

Modified: test level to allow for a global fog effect of all surface. (For underwater effect and better mood in the environnement. Made a code that could take the old version of the level and apply the FOGEnable of the surface (not tested). If it don't work, download the testlevel from the sourceforge site.

Here is the link to the sourceforge site:
http://sourceforge.net/projects/first-king/

Here is the direct link to the file release:
http://sourceforge.net/project/platform ... _id=207865

[EDIT] Here is a video demontrating the rig and the water:
http://www.youtube.com/watch?v=DTNr3spVPkk
Last edited by christianclavet on Sat Jan 19, 2008 8:55 am, edited 1 time in total.
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Hey Christian,
I have downloaded your updated project, its looking really good I like the minor adjustments, and the sprinting feature. I also like the water, but if I could make a suggestion, to use the water colour found in the special effects tutorial? I think it would add a better effect or illusion of real water.
The gloss on the items in the train station is looking nice.

I really want to be able to compile this project do you think you could attach the lib and the include as an extra for downloading, it does not have to be included in the main pack.

Thanks. I am not sure why it won't compile on my computer, it says something about a gcc resource file?

Thanks. Keep up the great work!~
Programming Blog: http://www.uberwolf.com
lostclimategames
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Post by lostclimategames »

tried it out. its a good demo but to be honest all the walking effects (banking, and bobbing) are more annoying to me than good.... again tho, thats probably just my preferences and the rest is a great effort.
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twilight17
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Post by twilight17 »

Looks awesome
Post this userbar I made on other websites to show your support for Irrlicht!
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http://img147.imageshack.us/img147/1261 ... wernq4.png
christianclavet
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Post by christianclavet »

Hi, lostclimategames

I've put all effects ON for the demo. Each effect can be put ON/OFF.

I'll try to implement a Demo GUI this week so that you can try it (ON/OFF) per Rig function.
lostclimategames
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Post by lostclimategames »

great to hear... other than that the game is going great.
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christianclavet
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Post by christianclavet »

As promised:
Image

You can tweak and see how that affect the camera rigs.
You only have to press TAB to show the menu.

This gave me an excuse to start and have ideas to work on; for the GUI aspects.

I'll still have to work on putting numeric values UI elements for tweaking some of the aspects (smooth factor, slide factor etc.)
[EDIT] Found a little bug in the GUI revealing. Fixed, will be in the next release (with the new GUI requests).

The download link
Sourceforge: http://sourceforge.net/projects/first-king/
Direct Download link:http://downloads.sourceforge.net/first- ... ze=3606396
JP
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Post by JP »

That doesn't work for me on my work PC, seems like i'm just falling through black space and i can see a sort of messed up quad at some points........
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christianclavet
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Post by christianclavet »

Humm, mega strange, I've not even applied shaders to the engine. i'm using the basic surfaces all around and the standard IRRlicht fog.

JP, the application is running? The GUI work? What is working?

Can you provide me a screenshot and more details?

That work PC has support for 3D cards? (Directx 9.0)?
What is the current config of that PC? (OS, Videocard support & type, video memory, etc.)

What is that:
seems like i'm just falling through black space
And you see this where?:
i can see a sort of messed up quad at some points
JP
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Post by JP »

I'm running XP here, 1gb ram, not sure what the gfx is but it'll handle any irrlicht app i think.

The app runs and i can bring up the GUI fine but other than that the whole screen is black. If i move the camera around then i can see a quad in the distance...

I deleted the download but if you think a screenshot would be helpful then i can download it again.
Image Image Image
lostclimategames
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Post by lostclimategames »

jp, you need to download the actual level file off of the sourceforge site and put it in the folder or it wont work. I know what you'r saying it confused me at first too.
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christianclavet
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Post by christianclavet »

Hi, Yes. Thanks lostclimategames for clearing that up. I never attempted to run the program without the level.

Just download the ZIP file of the application AND if you don't have it already; get the file "station.pk3" from the sourceforge site. Just put this file in the folder LEVELS and it should work.

I put the level separately, since the one I have now is only for testing (the one from my level demo) and also will limit the download size each time I update the engine.

I've started it without having any level. Understand now what you where telling me.

The quad you see is the water surface. I think I'll try to do something to warn the user that the level is not present or found.
dejai
Posts: 522
Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Hello Christian,
I have some concepts for the game you may like. Ha in terms of textures I mean :D

I have an irrlicht dedicated section of my site http://irrlicht.dejaigames.com/

and in the http://irrlicht.dejaigames.com/downloads/Textures/ you can find my work.

Here is a concept of an Egyptian wall:

Image


All images are in a 512 x 512 format. This is my first try at textures. All the textures are .pngs and made with open source software (Gimp). I release all my work under the GNU, but you cannot claim you created the textures yourself.. (They are pretty bad but I was doing it from a programmers perspective).

A cloud

Image


But my favorite by far is the particles section.


Image



I have also used some of the background texture images from the gimp editor to make cracked mud etc. That is just default with the editor so I don't take credit for those ones.. But all that I have shown you here are mine. Feel there to have a look. You can just download the whole 5 - 6 mb thing to your desktop if you click the compressed archive. Located below:

http://irrlicht.dejaigames.com/download ... 0Packages/

Enjoy
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drac_gd
Posts: 132
Joined: Sun Apr 09, 2006 8:43 pm

Post by drac_gd »

hi dejai,
I would like to use a few of the textures If that is ok. What requirements or licensing file should I put with the textures?
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