XBox 360
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XBox 360
How can i comiple or link for XBox 360 its is standard version or any professional for irrlicht?????????? how can i compile or get the BBox
In short: You can't.
Consoles are closed systems and the companies producing them try to make very sure that you can't run stuff on them which is not within their control. So to do native c++ development on a xbox360 you would have to buy a developer systems, which you only can buy by agreeing to certain contracts and paying lots of money (way above 10000$ per machine).
There is XNA which allows you to program certain parts of the xbox and maybe it would be possible to create an XNA version of Irrlicht. But I haven't heard of anyone trying to do that so far.
So sorry, a lot of people think they own a console like xbox simply because they did pay money for it and have the hardware sitting in the living room. But actually you only pay for the privilege of being allowed to buy content which might run on that system within the restrictions set by the DRM.
Consoles are closed systems and the companies producing them try to make very sure that you can't run stuff on them which is not within their control. So to do native c++ development on a xbox360 you would have to buy a developer systems, which you only can buy by agreeing to certain contracts and paying lots of money (way above 10000$ per machine).
There is XNA which allows you to program certain parts of the xbox and maybe it would be possible to create an XNA version of Irrlicht. But I haven't heard of anyone trying to do that so far.
So sorry, a lot of people think they own a console like xbox simply because they did pay money for it and have the hardware sitting in the living room. But actually you only pay for the privilege of being allowed to buy content which might run on that system within the restrictions set by the DRM.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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You can program apps for the PS3, though, because it has native Linux support. However, even that system does not support hardware acceleration. So you're stuck with the software renderer of a software OpenGL emu.
But, just as CuteAlien said, you can get a commercial license for each platform in order to develop applications. Since most consoles already allow for online software there might be even cheaper versions for such minimal apps and games, don't know.
But, just as CuteAlien said, you can get a commercial license for each platform in order to develop applications. Since most consoles already allow for online software there might be even cheaper versions for such minimal apps and games, don't know.
Yes, that's what I meant - there is XNA for hobby developers. It's also not completely free for the XBOX and I don't think there's a binding to Irrlicht, but at least it allows to create games without paying an unholy amount of money.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
the XNA homebrew is like $99/year, and only others paying for that as well can play games built on it IIRC. in addition, it only allows managed code, and is in C#, so Irrlicht can't be built for it. original Irrlicht.net likewise, but I think IrrlichtCP was supposed to be for pure managed code IIRC, so might compile for XNA
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If you want to devolop for the 360 you can try Toqrque.
Torque X and Torque 360 allows you to do so.
But I think you have to pay for each title.
Check it out on http://www.garagegames.com/.
There's even a Wii kit.
Torque X and Torque 360 allows you to do so.
But I think you have to pay for each title.
Check it out on http://www.garagegames.com/.
There's even a Wii kit.
You can use Torque X with XNA, Torque 360 is no tool for hobby developers.
From the website:
In order to license Torque 360 you must be an approved Xbox developer.
From the website:
In order to license Torque 360 you must be an approved Xbox developer.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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I've started to port Irrlicht to the XBOX 360 and Playstation3 at work in my free time. I have both devkits on my desk as I use both for the title we're working on.
Unfortunately, the chances of me being allowed to publicly release anything is pretty slim. At best I may be able to put something on PS3 DevNet - maybe.
Unfortunately, the chances of me being allowed to publicly release anything is pretty slim. At best I may be able to put something on PS3 DevNet - maybe.
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
When browsing the Irrlicht source code, I came across the following line in IrrCompileConfig.h"
So the first thing that came to my mind was whether Irrlicht could be made to run on XBOX, provided there is access to the XBOX sdk..
So is it possible that Irrlicht can run on Xbox, suppose I have access to XBOX sdk? If so, what kind of modifications would be required to do, if any, to the engine code?
Code: Select all
#if defined(_IRR_XBOX_PLATFORM_)
So is it possible that Irrlicht can run on Xbox, suppose I have access to XBOX sdk? If so, what kind of modifications would be required to do, if any, to the engine code?