Hi, someone know how to create multi-bounding-box to detect collisions.
I explain better:
BBox for chest,leg,head, to detect collisions in these points and show a different animation ??
I must do this in a 3d Editor, like 3ds max, or in the game engine/physic engine ?
Thanks all
Bounding Box
you'll have to create every body part as a single mesh so they all get a separate bbox...
or you use a physics engine like Newton, then you can use one single mesh and define collision shapes for each body part (ragdolls)...
or you use a physics engine like Newton, then you can use one single mesh and define collision shapes for each body part (ragdolls)...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java