Parralax mapping quake 3 .bsp

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fitfool
Posts: 20
Joined: Sun Jul 15, 2007 5:40 am

Parralax mapping quake 3 .bsp

Post by fitfool »

Hi, i want to improve the quality of the .bsp map via parralax mapping. Right now, im loading my "level's" from a .irr file that have the mesh, and a position for my camera. I need a way to get all the materials within the mesh, and assisgn a normal map to them for parralax mapping.

Anyone have any suggestion's on how to access the mesh's material's?

thank you
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