Simple Example: user controlled Ninjas

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Saalen
Posts: 51
Joined: Thu Sep 04, 2003 7:49 am
Location: Germany
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Simple Example: user controlled Ninjas

Post by Saalen »

Hi,

finally I managed to try some things with irrlicht...

Here's the result:
http://www.andre-simon.de/zip/meshdemo.zip

You can move 2 Ninjas located in a room, with different cameras which you can choose at runtime. One camera is attached to collision detection, to show the camera's target and the focussed ninja.

I am using a ms3d mesh, I did not figure out how to animate a sequence once.
Perhaps I'd better use a md2 mesh.

I'm also having problem to see where the meshes look at. :oops:

Commented source code included
joi
Posts: 26
Joined: Sat Sep 20, 2003 10:25 pm
Location: Brazil

Post by joi »

that was nice 8) just what i needed for a little project im doing. thanks :wink:
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one more lie
cyberbobjr
Posts: 64
Joined: Mon Sep 08, 2003 8:21 am
Location: Paris, France

Post by cyberbobjr »

Good :)
That why i've said that if we can have an event raise when an animation is finished it's really great :)
Saalen
Posts: 51
Joined: Thu Sep 04, 2003 7:49 am
Location: Germany
Contact:

Post by Saalen »

I fixed some errors, coillision detection works with every mesh now.
You can shoot ninjas.

Screenshot and download link:
http://www.andre-simon.de/doku/irrlicht/index.html
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