Are there ways to speed up the FPS in a scene?
I think adding fog in the distance does it but I'm not completely sure.
I wonder if there is a way to, for example, not render things not seen.
I've only got one, not too big map, and its rendering at 400FPS... I want it to go up... I know this is very early on but I know I'll go and work with very much more detailed maps than this one (it's simple a plane with a house on it and it's prelighted (I think... it's a b3d file)) and I wonder if there's a way to make everything go a lot faster...
I have heard of stuff like:
Backface culling?
not seeing things behind walls.
Mipmapping
and some more (adding sub textures or something... forgot)
Is there anyone who explain me some of these principles and explain me how to do it in Irrlicht?