Where to Start>?

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John Diasparra
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Where to Start>?

Post by John Diasparra »

Im finally ready to start the coding for my MMO


But where to start?

I really dont know what to start on first.
JP
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Post by JP »

Don't double post ;)
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rogerborg
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Re: Where to Start>?

Post by rogerborg »

John Diasparra wrote:Im finally ready to start the coding for my MMO

But where to start?

I really dont know what to start on first.

Start on the first item on your task list. The one that you produced from your design document. That came from your detailed requirements. That derived from your high level requirements.
Please upload candidate patches to the tracker.
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MasterGod
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Post by MasterGod »

This next thread could be of great help I'm sure, don't be frightened of its length.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26040
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Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
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FlyingIsFun1217
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Re: Where to Start>?

Post by FlyingIsFun1217 »

rogerborg wrote: Start on the first item on your task list. The one that you produced from your design document. That came from your detailed requirements. That derived from your high level requirements.
I love it!

FlyingIsFun1217
Rewpparo
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Re: Where to Start>?

Post by Rewpparo »

John Diasparra wrote:Im finally ready to start the coding for my MMO
But where to start?
I really dont know what to start on first.
If you don't know where to start, you're not ready to code. You'll be ready when you know exactly what you wanna do and how you wanna do it.
Pen&Paper rocks :)
dlangdev
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Post by dlangdev »

start something massive...

that's a good start.

the details will simply fall into place.

works all the time.

i mean massively tiny, like the thing you see inside a telescope.

do i make any sense?
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rogerborg
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Post by rogerborg »

Not really. You forgot that it has to be next-next gen massively tiny.
Please upload candidate patches to the tracker.
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FuzzYspo0N
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Post by FuzzYspo0N »

i downloaded the internet, it says you need next-nex gen game and u need physics people hitting you when u play, for realism.
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