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MasterGod
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Post by MasterGod »

Respect Dude, that's awesome work. Keep up the amazing work.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Halifax
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Post by Halifax »

Neirda wrote:Look better, you will see, you really don't want to see that in a final release ;)

Yes, we are still using Irrlicht. The screenshots use only the basic contents of the engine, but indeed, twists are being developped to fit the game's needs.

May I ask you to extend my culture and tell me what is 'AAA/A material' ?

Thanks ;)
Oh yeah, now that I look closer I can see that missing house part, but that seriously blended in the first time I looked at the screenshots. I guess I would have noticed it better if I was actually playing the game.

But by AAA/A material I meant that your work looks like the work of an AAA game modeller for a company like Blizzard, or Valve, etc. It's on the same level as their modellers.

And if you were wondering what AAA, A, and B games are then basically they just mean the amount of money that is put into the games, how many cutscenes they have, etc. It has nothing to do with the quality of the game, but most of the time money does bring quality. :lol:

So AAA games would be like GTA, Halo, and B games would be like this one. Although it is possible for B games to make more money then AAA games, it is highly unlikely because AAA games also receive a bunch of money for advertising. I hope that explanation helped.
TheQuestion = 2B || !2B
bitplane
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Post by bitplane »

Neirda wrote:May I ask you to extend my culture and tell me what is 'AAA/A material' ?
There is no official definition but I think it was originally business-speak for a large investment that makes a lot of money. In popular use, AAA is to games as hollywood blockbuster is to movies.
Past tense, a game that sold very well. Future tense, a highly anticipated big budget game made by a large studio, published by someone with lots of advertising money.

And I agree, your graphics are on-par with the big studios. Nice work :)

edit: oh well halifax beat me to the explanation, but better to post than to leave it sat here in my browser :D
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Halifax
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Post by Halifax »

bitplane wrote:
Neirda wrote:May I ask you to extend my culture and tell me what is 'AAA/A material' ?
There is no official definition but I think it was originally business-speak for a large investment that makes a lot of money. In popular use, AAA is to games as hollywood blockbuster is to movies.
Past tense, a game that sold very well. Future tense, a highly anticipated big budget game made by a large studio, published by someone with lots of advertising money.

And I agree, your graphics are on-par with the big studios. Nice work :)

edit: oh well halifax beat me to the explanation, but better to post than to leave it sat here in my browser :D
Haha, well you basically did summarize my huge post. :lol: So I have to thank you for that, because it was quite a lengthy explanation on my part.
TheQuestion = 2B || !2B
Neirda
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Joined: Fri Feb 23, 2007 4:41 pm
Location: Chengdu, China

Post by Neirda »

Hey everyone, it's been a while !
I didn't come with empty pockets though :D

Image
Image
Image

What else, except... well, the project follows its path. Still absolutely no idea of any deadline, there's still so, so much to do.
Nadro
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Post by Nadro »

It's looks fantastic:) Great work Neirda:) This graphic is very good:)
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MasterGod
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Post by MasterGod »

Holy Molly. Awesome work. Keep it up.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
twilight17
Posts: 362
Joined: Sun Dec 16, 2007 9:25 pm

Post by twilight17 »

MasterGod wrote:Holy Molly. Awesome work. Keep it up.
It's Holey Moley dude not Holey Molly (Girls name ROFL) ahahahahahah

but awesome screenshots. great work!
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Halifax
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Post by Halifax »

Yeah, that is some good pixel porn right there. Just curious, but about how long did it take for you to texture and model that level? It has a great even feel to it.
TheQuestion = 2B || !2B
WorldSmith
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Post by WorldSmith »

In-fakking-deed great work. Pixel porn is straightway the right word for it.

Looks like ye squeezing the s**t out of it!

Just awesome! Image
Neirda
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Location: Chengdu, China

Post by Neirda »

As usually guys, thanks for cheerings !
Halifax wrote:Yeah, that is some good pixel porn right there. Just curious, but about how long did it take for you to texture and model that level? It has a great even feel to it.
Well, I'd say from the day I started working on this project. Before, I just knew the basics of modeling and nearly nothing about texturing (with a realtime engine).
I keep making discoveries and finding out tricks that everytime pushes it farther. Tastes great, really, that's why I can't get bored of it ;)
dejai
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Joined: Sat Apr 21, 2007 9:00 am

Post by dejai »

Sorry I must have missed somewhere in the post, but what modeling tools do you use?

Kudos.
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FlyingIsFun1217
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Post by FlyingIsFun1217 »

Looks like somebody uses FreeDownloadManager ;)

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Neirda
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Joined: Fri Feb 23, 2007 4:41 pm
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Post by Neirda »

Looks like somebody uses FreeDownloadManager
*whistle* :lol:

I'm using 3dsmax and photoshop.
Halifax
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Post by Halifax »

Neirda wrote: ... 3dsmax ...
Blasphemy!
TheQuestion = 2B || !2B
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