Challenge Ideas - intermediate
Challenge Ideas - intermediate
Place your challenge suggestions for intermediate users here, following the general rules.
mesh buffer manipulation.. I made an example a while back and put it here-
http://www.fantasy-software.co.uk/bitsb ... deform.zip
I think it would make a cool intermidiate challenge, the idea being everyone gets to learn how mesh buffers work and makes their own deforming mesh based on the water surface scene node
http://www.fantasy-software.co.uk/bitsb ... deform.zip
I think it would make a cool intermidiate challenge, the idea being everyone gets to learn how mesh buffers work and makes their own deforming mesh based on the water surface scene node
This is built on what I put in the beginner's forum:
Description:
1. Create a 3D version of a common 2D game such as Pong, Tetris, etc. with original code.
2. Use simple 3D models that you create using a simple program such as
http://www.anim8or.com/ Anim8tor.
3. Integrate a free for non-commercial-use sound API
http://audiere.sourceforge.net/
http://www.openal.org
http://www.fmod.org/
4. Integrate a free for non-commercial-use physics API
http://www.tokamakphysics.com/
http://www.physicsengine.com/
http://www.ode.org
http://www.trueaxis.com/
5. Read game settings from an XML file using the Irrlicht XML reader.
Description:
1. Create a 3D version of a common 2D game such as Pong, Tetris, etc. with original code.
2. Use simple 3D models that you create using a simple program such as
http://www.anim8or.com/ Anim8tor.
3. Integrate a free for non-commercial-use sound API
http://audiere.sourceforge.net/
http://www.openal.org
http://www.fmod.org/
4. Integrate a free for non-commercial-use physics API
http://www.tokamakphysics.com/
http://www.physicsengine.com/
http://www.ode.org
http://www.trueaxis.com/
5. Read game settings from an XML file using the Irrlicht XML reader.
I did it a Bomberman Clone called CrazyBombing as multiplayer but without physics cause i didn't need it.RabidLockerGnome wrote:This is built on what I put in the beginner's forum:
Description:
1. Create a 3D version of a common 2D game such as Pong, Tetris, etc. with original code.
2. Use simple 3D models that you create using a simple program such as
http://www.anim8or.com/ Anim8tor.
3. Integrate a free for non-commercial-use sound API
http://audiere.sourceforge.net/
http://www.openal.org
http://www.fmod.org/
4. Integrate a free for non-commercial-use physics API
http://www.tokamakphysics.com/
http://www.physicsengine.com/
http://www.ode.org
http://www.trueaxis.com/
5. Read game settings from an XML file using the Irrlicht XML reader.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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I got an idea.. though I'm not sure wether anyone would be interested..
some kind of grafics challenge. A finished minigame is released as opensource. (Including grafixs etc..) I would imagine something very small.. Maybe something like Supermario in a single room fighting ongoing waves of creeps or something, including Magics / heavy weapon use. etc..
So the task would be: give a polish to the game.. make it look great..
anyone interested?? If so I would maybe code this game and create some models (mostly programmers around, right?^^) in a decent quality... (already including Color/Normal/spec maps etc..) Or would maybe someone like the idea, but would prever another type of game??
greetz TGM
some kind of grafics challenge. A finished minigame is released as opensource. (Including grafixs etc..) I would imagine something very small.. Maybe something like Supermario in a single room fighting ongoing waves of creeps or something, including Magics / heavy weapon use. etc..
So the task would be: give a polish to the game.. make it look great..
anyone interested?? If so I would maybe code this game and create some models (mostly programmers around, right?^^) in a decent quality... (already including Color/Normal/spec maps etc..) Or would maybe someone like the idea, but would prever another type of game??
greetz TGM
We tried to keep these rolling on the DarkGDK forum, but no one there wanted to do anything. Our last few attempts at challanges had potential that no one tried. Our ideas were:
- Make some new primatives
Manipulate a texture/Create textures from scratch
Do something with input
Create usable models with primatives that were jointed.
Crud, how do I do this again?
WoW saigumi is back... or did I already WoW at this?
ShadowMapping for Irrlicht!: Get it here
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