Shoot Them! - Irrlicht-based shooter

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Error!st
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Shoot Them! - Irrlicht-based shooter

Post by Error!st »

Hi, everybody! I've been very busy for some time. But I've made some game, which I called "Shoot Them!". It is a rifle range simulator. It has only 4 levels (just for this version). But they're original. The task is to kill all of chickens for shortest time with minimal shoots.
Link: http://www.enjoyinc.110mb.com
Virion
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Post by Virion »

You are required to post screenshots in the Project Announcements forum. Thanks.

edit: (gasp why am i talking like a mod? :lol: )
Last edited by Virion on Sun Feb 10, 2008 3:02 pm, edited 2 times in total.
CuteAlien
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Post by CuteAlien »

Are you sure you posted the right link? That only gets me to a site offering free webspace and dire warnings.

"110mb has already captured your REAL I.P. address via multiple advanced protocols (even if it's being faked by Proxy services)."

I'm so scared ....
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Error!st
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Post by Error!st »

Try again now, please! It's working wite!
MasterGod
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Post by MasterGod »

*Downloading* - The site is loading right for me btw..
It lacks a lot but nice pretty cute game. Nice work for a starter. :wink:
Last edited by MasterGod on Sun Feb 10, 2008 3:42 pm, edited 1 time in total.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Error!st
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Post by Error!st »

I hope, I'll create more usefull site with my new projects and some of my samples soon. I'm not scared!
Error!st
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Post by Error!st »

Read before use: ShootThem! project was created in 72 hours! But I will listen for all your opinions (bugs, wishes etc.).
Virion
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Post by Virion »

ok finally the link works. will try it later.
Virion
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Post by Virion »

tried. the gameplay is simple but nice. 8)
rogerborg
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Post by rogerborg »

Nice! Conceptually clear, intuitive, and very visceral. The sounds are really meaty.

"Bug": in the later levels, where there's no backdrop mesh, the aim cursor stays stuck on the last mesh that it intersected, which makes aiming at the chickens in the sky very random.

Suggestion: slowly reduce the aim wobble when the aim point is kept steady. Increase it again when the aim changes or the gun is fired. That's a common aiming idiom, and it would work particularly well here with the time limit, as it would force a choice between fewer aimed shots or rapid random shots.

Thanks for sharing.
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Halifax
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Post by Halifax »

Yeah, haha, that was a fun game, and I liked the sounds as well. I shot down all the chickens without even use the ridicule because I'm beast like that. :lol: Just kidding, but good game seriously. I had fun.
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greenya
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Post by greenya »

The game is fun.
Good result for the start i think.
MasterGod
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Post by MasterGod »

Error!st, I guess it didn't took you that much to create it then care to make a second version? Maybe 2 guns and moving targets. It could be pretty fun mini game.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Error!st
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Post by Error!st »

:D I'm glad, you've had a good time playing this game. I think that I'll
make a new version in nearly 48 or 72 hrs (like this version).

P.S. #1: The aim is made in that way to make gameplay more interesting.
P.S. #2: This game is good for starting? I don't think that it was not hard to
make it. During 60 hrs I was writing and debugging this SRC. The source code is adaptive. If I want to add 2 or more guns, levels and so on, I'll
just write nearly 50 lines of code.
saigumi
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Post by saigumi »

Another tip is to convert your screenshot image to something other than a BMP.

It was nearly 1 meg in size, the png came out at 40 kb and JPG was only 32 kb. (a 25 times reduction)
Crud, how do I do this again?
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