3DsMax-> ... .bsp

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Dronchik
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3DsMax-> ... .bsp

Post by Dronchik »

Hi gyes. I'm creating level in the 3DMax. Than i'm exporting level in the format x. Importing x-file in the blender and exporting in the .map . I'm opening file .map in the GTKRadiant, level in GTKRadiant is absent. What to me to do to make a level in 3DMax and to compile it in a format bsp?
SG57
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Joined: Fri May 18, 2007 5:51 am

Post by SG57 »

If that works for you please let me know!

A tutorial to do this while maintaining texture coordinates would be a god send...

I hear you can't keep the UVs during the conversion :(
Dronchik
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Location: Kazahstan::Astana
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Post by Dronchik »

Give me please tutorial on my problem.
I hear you can't keep the UVs during the conversion
yes, it so
vermeer
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Post by vermeer »

there was an exporter for gmax, and max, way long ago, in *.map format. So you could open later in gtkradiant or quark the army knife...
never used it tho...

beware geometry must be modeled in certain way...

go to scriptspot.com for searching for that maxscript...
Finally making games again!
http://www.konekogames.com
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