key?hybrid wrote:You will also have to upload the max key for me Well, just play around with your exporters and double-check also with other tools. Once you're sure that you have an animated mesh which can be loaded by Irrlicht put that one up.
I dont quite understand, do I have some misunderstood with the concept on 3ds max animation making? What should I be sure with an animated mesh? Isn't it just simply that I have keyframes and when you press the triangular "play" button, it moves, then it is an animated mesh, isn't it?
Or I just dont really know about the definition of animated mesh........
please help me this, I got confused.