hello i have level mesh from stalker (3ds) and i textured it but meshes are only coloured (not textured)...
the same coloured meshes are also in milkshape 3d
why?
screenshot
thanks
wrong textured
May be you did not export your 3ds right, it probably does not include texture.
You may also look at this post for some useful info: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
You may also look at this post for some useful info: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
Last edited by arras on Mon Feb 25, 2008 3:11 pm, edited 1 time in total.
have you checked your uv map?
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Each vertex have its coordinate in texture space. Since texture have 2 dimensions there are two coordinates for each vertex and they are called U and V ...they are equivalents of X and Y. Set of such coordinates for every vetrex of your model is called UV map.
UV coordinates are written as floats. UV(0,0) is in upper left corner of texture (that is origin of texture) and UV(1,1) is bottom right corner of texture.
UV map is used to display texture on you model.
UV coordinates are written as floats. UV(0,0) is in upper left corner of texture (that is origin of texture) and UV(1,1) is bottom right corner of texture.
UV map is used to display texture on you model.