Are these enough engines?

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sio2
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Post by sio2 »

Saturn wrote:Anyway, like most other similiar threads, this one also contains factual errors:

I might have never said it before (and I should have after the split-off with Spintz and sio2), but I have the greatest respect of hybrid's, bitplane's and Luke's work for the engine. They have done a way better job than I can ever hope to achieve in this regard. (doing something very different in my daylight job anyway) And they are steering the work on the engine in the right direction. Expanding without giving up the ease-of-use and without going head-over-heels, blindly chasing the latest hot in-feature (*cough* 3demon *cough*) Still, facts are facts, and seeing another engine I have quite fond memories of, being misrepresented by other users who clearly operate over the limits of their knowledge is annoying and it is helping no one.
Who said I'd "split off"? I certainly never have.
dlangdev
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Post by dlangdev »

OK, Can we have a list of who are the pro-bonos and the sed-contras over here?

Let's get this organized, shall we?
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hybrid
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Post by hybrid »

Or maybe we just quit this discussion here, because the original post was somewhat misplaced in Irrlicht forums anyway, and the engine wars won't lead to anything after all.
twilight17
Posts: 362
Joined: Sun Dec 16, 2007 9:25 pm

Post by twilight17 »

hybrid wrote:Or maybe we just quit this discussion here, because the original post was somewhat misplaced in Irrlicht forums anyway, and the engine wars won't lead to anything after all.
agree
Post this userbar I made on other websites to show your support for Irrlicht!
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http://img147.imageshack.us/img147/1261 ... wernq4.png
Dorth
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Post by Dorth »

*starting a new war*
shouldn't that be 'agreed'? :P
*joke*
agi_shi
Posts: 122
Joined: Mon Feb 26, 2007 12:46 am

Post by agi_shi »

Halifax wrote:[...]
In theory it is all up to the art. Irrlicht holds a vast array of improvements on the graphical side, not the mention the game side. It has support for normal mapping,
Out of the box with multiple example scripts, and you can write your own if you wish.
parallax mapping,
Ditto.
shadow voluming,
Out of the box support for additive shadow voluming (not just modulative crap), additive and modulative texture shadows, and integrated texture shadows (pull it in your shader, do whatever you want).
etc. Additional improvements have been made to support 4 light tangent normal mapping,
Infinite lights for the Ogre examples. Infinite lights with a little hit for the differed renderer example.
cubemapping,
What kind of engine doesn't support this?!
shadow mapping,
Read above.
clouds, grass, tiled terrain, etc.
Image
Image
The only plus to Ogre is the fact of hardware buffers really. As for the scripts, it is nothing that you couldn't parse with a hand-written parser...or write up your own script type.
Ok, but why write so many complex script parsers myself?
As for shaders Irrlicht supports HLSL, and GLSL out of the box, and an irrCg add-on is roaming around this forum.
Something that's been annoying... multi-pass, anyone?

Code: Select all

pass
{
    iteration once_per_light
    ...
}
Parse that yourself.

Edit: Lol, I missed 2 pages. Anyways, startRendering()? Who the hell uses that? And, renderOneFrame()? What's the point of that? Manly people just update their render targets manually:

Code: Select all

window->update();
And _really_ manly men just do this:

Code: Select all

::Ogre::WindowEventUtilities::messagePump();
        root->_fireFrameStarted();

        rSys->clearFrameBuffer(Ogre::FBT_COLOUR | Ogre::FBT_DEPTH | Ogre::FBT_STENCIL);

sceneMgr->_renderScene(camera, viewport, false);

window->swapBuffers(false);
        root->_fireFrameEnded();
fmx

Post by fmx »

um agi_shi, no offence, but in your first post in this topic you stated:
agi_shi wrote:Also, don't start an Ogre vs Irrlicht war here (again).
...
The OP has chosen Ogre, so be it. Period. Answer his original questions.
regardless of how the "war" started, YOU are the one continuing it

so why continue posting in such a fashion, when Irrlicht users here in the Irrlicht forums are using Irrlicht because they choose to use it...

Spot the word "Ogre" anywhere in my last sentence?

:roll:
Halifax
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Post by Halifax »

Oh geez, agi_shi, I just love you! I love the fact that you can argue a non-existant arugment. I love the fact that you didn't take the meaning of my post into consideration, and misinterpreted the post as an attack on Ogre. What I love even more though is your sheer ignorance. But to top it all off I love the fact that you insist on notifying me, and others, of things they already know, and things that have already littered this forum. :lol:

NOTE: In your post you quoted nothing from me that was an argument against, or provoking an argument against, Ogre! It was all just pointing out the features of Irrlicht.

Seriously, maybe you should start obtaining meanings from a person's posts, and not just words. If you would have taken the time, which you did not, to analyze my post, then you would have realized the following: I laid out facts to support the saying of "It is all up to the art", I pointed out the features of the Irrlicht engine (this is the official Irrlicht forum you know), and I later concluded on my point to sum it all up. I even stated that a war was not ensuing, and that I was not going to provoke it.

Oh yeah, and please don't post screenshots! Especially ones that we have seen so many times. MOTORM4X is a professional non-indie driving game that is being worked on by a team of programmers and artists.

Seriously maybe you need to take a fanboy chill pill.
Last edited by Halifax on Fri Feb 29, 2008 10:46 pm, edited 2 times in total.
TheQuestion = 2B || !2B
dlangdev
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Post by dlangdev »

Can someone lock this thread, I've wasted five minutes reading replies that don't even stand to good reasoning.

Is there a SPAM button here that I can press?

For example:

[ S P A M ] press this button if this thread is considered spam

I'm going to click it now..

Click.

Click.

Click.
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rogerborg
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Post by rogerborg »

Hey: who likes short shorts?

I like short shorts!
Please upload candidate patches to the tracker.
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