I am currently working my way through the Irrlight tutorials. I am a total Irrlicht and 3d engine newbie. Don't even have the terminology sorted out.
I am looking to develop a simulator of an underground digger driving through a tunnel. Driving under joystick control, with collision detection if the vehicle contacts with the wall. The mine will be in a 2D plane (ie. the vehicle never goes up or down), and the tunnel ceiling height will be constant. It doesn't have to even look that great, just be good enough to give the sense of driving through a tunnel, with the mine featuring a few intersections and caverns. Driving with a kind of FPS perspective, as though I am in the driver's seat. This is a simulator for in-house testing of a commercial guidance algorithm (that prevents the human from contacting with the walls). The emphasis is on testing the navigation, not delivering top-notch gameplay.
From looking at the tutorials, I am amazed at how little code is needed on top of the engine. So I figure this should not be very difficult, apart from the fact that I really don't know yet where to start.
![Smile :)](./images/smilies/icon_smile.gif)
So anyway, I'm looking to get off to a fast start. If anyone has any broad tips about the key Irrlicht tools/APIs I should focus on, I would appreciate it. OTOH, I will also understand if I am told to RTFM.
Many thanks