New: Windows binary!
I just released a first peek on my Irrlicht demo application.
It basically is a mixture of all the useful code found here in the forums.
The demo currently shows how to use
- oop
- xml io
- sound (irrKlang)
- freeflight (WASD / mouse look)
- a compass
- particle systems
- grass
- fog
- game states
- ode (physics and collison detection)
Planned features are:
- networking
Where to get
Linux
You can get the demo (binary with sources) here. (9.9 MB)
To build the binary yourself, you may use the provided Makefile.
Windows
Thanks to MasterGod there is now a Windows binary of the demo.
You can get it here. (4.6 MB)
Note that this is an older version of the demo without sources.
Known bugs and issues
Saving the config.xml by applying changes either in the options menu or the player setup, lags badly. Don't know why this happens, because the writing to file itself is done in a second. (messed up event receiver?)
Changelog
There is another new version. A lot of changes have been made
- improved documentation
- cleaned up code
- added goodies
Credits
A lot of code provided by vitek and arras made it into this demo.
Thanks a lot guys. Last but not least i want to thank bitplane for his wonderful GrassSceneNode.
Bleeding edge screenhots
These screenshot show the current development. The provided packages are older!
![Image](http://img245.imageshack.us/img245/615/bildschirmfotogr1.th.png)
![Image](http://img149.imageshack.us/img149/3076/screenshot2695149950qy9.th.png)
![Image](http://img524.imageshack.us/img524/1139/screenshot2694176476bg8.th.png)
comments please
![Very Happy :D](./images/smilies/icon_biggrin.gif)