Next fileformat to be included?
Next fileformat to be included?
Somehow i link implementing new file loaders into the engine. It's kinda challenging. So i want to ask which fileformat i should implement next. But please first look if there is a format descritption available like for MDS: http://www.quake.cz/winclan/mdsexporter/MDSFormat.html
please....
MD5.
That's the Doom3 format, and is free. Bones and weights
Unlike MDS, there's a Blender export for md5, as well as there's one for Max and Maya.
Like neo has one...
specs:
http://www.trevorwilkin.com/gamesprogra ... 20Spec.txt
I'd rather like more if u do it for md5, as is newer than mds, and seems it's gonna be the trend...
And also, there's already an md5 blender exporter fully working
if u're up to it, I'll look deeply for more specs for md5
MD5.
That's the Doom3 format, and is free. Bones and weights
Unlike MDS, there's a Blender export for md5, as well as there's one for Max and Maya.
Like neo has one...
specs:
http://www.trevorwilkin.com/gamesprogra ... 20Spec.txt
I'd rather like more if u do it for md5, as is newer than mds, and seems it's gonna be the trend...
And also, there's already an md5 blender exporter fully working
if u're up to it, I'll look deeply for more specs for md5
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
Give me the weekend to try and ouput one very basic sample (not quality) of a human rigged model, and I'll see if i can ouput it in md5 format with der_ton's Blender md5 exporter, is it ok?
I'm quite busy due to certain problem, but I'll see if I can manage, and thanks for considering the format
I'm quite busy due to certain problem, but I'll see if I can manage, and thanks for considering the format
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
Ok, did a better research on inet.
Things I found.
Blender counts on what seems a functional exporter for md5, as I already knew. Der_ton's one. Same author has made an md5 model viewer, that I uploaded to my space for u to download if you want. The viewer is very good , drag left mous button drags the light, right mous button rotates.
And md5 seems is formed by the base mesh file, and with a different extension, the animation file. This seems clever, seems it could be used for exchanging animations, which is good.
In Der_ton's viewer, u can even activate bones viewing.
U just load the md5 mesh file, and load anim file (a button per each in scene tab I think) and bang, u see the guy animating with bones and weights, sooo smoothly
Der ton's viewer includes an md5 example, model and animation.Don't quote me on that as I have tested too quiclkly but seems there's md5 for base mesh file, *.anim or anm for animation file.
I also found a user made started model and animation .No texture, but is another sample
So, I guess I avoided the making of the example. Yet though, if I find the time, I'll try to make a sample but mainly as I have not found a sample made with Blender, which is my main interest.
i read at elysiun Der_ton is working on updating the plugin for blender to version Blender 2.33a.
I read that the version that exist now, is for Blender 2.32.
Anyway, I did put it to you, but you merely don't need to mess with it nor blender, you have enough work
That's why I provided you the doom 3 models samples directly.
I think you have enough to work with the code, in case you feel in the mood.
Great pair of additions are them, md3 (imho best vertex animation I can think of) , and this great format, md5. x exporter is not yet for Blender, and may take a while, so... It will be there and done, but hey, this format is very good too.
is less...universal than x. As far as I know, Der_ton's max and Blender exporters, and some other user maya 4.0 exporter. A maya 5 version works for statics; in the proccess of adding maya 5 animation export.
While x export in a load of more packages, but the fact is seems the blender doomIII exporter is done, ended
Files I uploaded for you :
THE DOOM III MODEL VIEWER(has a sample model and animations)
ANOTHER SAMPLE
The latest Blender doom3 animated bone&weights model exporter
latest file u don't actually need it, but I just uploaded it.
Things I found.
Blender counts on what seems a functional exporter for md5, as I already knew. Der_ton's one. Same author has made an md5 model viewer, that I uploaded to my space for u to download if you want. The viewer is very good , drag left mous button drags the light, right mous button rotates.
And md5 seems is formed by the base mesh file, and with a different extension, the animation file. This seems clever, seems it could be used for exchanging animations, which is good.
In Der_ton's viewer, u can even activate bones viewing.
U just load the md5 mesh file, and load anim file (a button per each in scene tab I think) and bang, u see the guy animating with bones and weights, sooo smoothly
Der ton's viewer includes an md5 example, model and animation.Don't quote me on that as I have tested too quiclkly but seems there's md5 for base mesh file, *.anim or anm for animation file.
I also found a user made started model and animation .No texture, but is another sample
So, I guess I avoided the making of the example. Yet though, if I find the time, I'll try to make a sample but mainly as I have not found a sample made with Blender, which is my main interest.
i read at elysiun Der_ton is working on updating the plugin for blender to version Blender 2.33a.
I read that the version that exist now, is for Blender 2.32.
Anyway, I did put it to you, but you merely don't need to mess with it nor blender, you have enough work
That's why I provided you the doom 3 models samples directly.
I think you have enough to work with the code, in case you feel in the mood.
Great pair of additions are them, md3 (imho best vertex animation I can think of) , and this great format, md5. x exporter is not yet for Blender, and may take a while, so... It will be there and done, but hey, this format is very good too.
is less...universal than x. As far as I know, Der_ton's max and Blender exporters, and some other user maya 4.0 exporter. A maya 5 version works for statics; in the proccess of adding maya 5 animation export.
While x export in a load of more packages, but the fact is seems the blender doomIII exporter is done, ended
Files I uploaded for you :
THE DOOM III MODEL VIEWER(has a sample model and animations)
ANOTHER SAMPLE
The latest Blender doom3 animated bone&weights model exporter
latest file u don't actually need it, but I just uploaded it.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com