Terrain from IrrEdit

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Vsk
Posts: 343
Joined: Thu Sep 27, 2007 4:43 pm

Terrain from IrrEdit

Post by Vsk »

The terrain that we can create in irredit is TerrainSceneNode or TerrainMesh?
Im sadly thinkiing that there is Mesh cause is not lod or other properties :(.
armzajetset
Posts: 40
Joined: Tue Mar 13, 2007 9:23 am
Location: Thailand

Post by armzajetset »

As I known ... It's a terrain scene node ...

Just like you generate it with heightmap ^^
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hybrid
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Post by hybrid »

TerrainSceneNode and TerrainMesh are both created from heightmaps. But you should be able to see whether the terrain has dynamic LOD.
Frosty Topaz
Posts: 107
Joined: Sat Nov 04, 2006 9:42 pm

Post by Frosty Topaz »

I'm pretty sure it's a terrain scene node and not a mesh. But I haven't looked at it in a while.
Frosty Topaz
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Vsk
Posts: 343
Joined: Thu Sep 27, 2007 4:43 pm

Post by Vsk »

Yes it is scene node. I just put the question without much testing.
Between that there where no LOD on irredit terrain properties and (due to me) have a crash when I tried to cast it and uses as scene node I thought is was not. But 1 minute later I figere out it was.
Thanks .
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