sNow or Never - Mini-Game
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sNow or Never - Mini-Game
So, first of all, hello everyone! I've been snooping around these forums for 1 year now, but got the courage to post just now. I'll try to pay back some of the help I've gotten indirectly around here.
To start off, I'm going to post a small game I've made while developing my main project. It's a simple first person shooter. Just kill snowmen. That's it.
It uses Irrlicht as a rendering engine, PhysX as the physics engine, Lua (via CaLua) for scripting, Audiere for sounds and music and that's about it.
Technically, you can also play an extremely low-level RTS game with that, but I won't tell you how yet Later on.
You'll notice that physics aren't very nicely tweaked and that some enemies might (will) fly around or hit the ground weird.
Download:
http://nightlair.sourceforge.net/corsai ... /snow.html
You will need the Ageia PhysX Drivers...
Quick Tip:
You can toggle through the 3 weapons in the game via 1,2,3. 3 (Flamethrower) doesn't do any damage though.
Oh, and if the game crashes, dies, stops responding, etc... it's not normal but fairly common sadly.
As for screenshots, here's 1:
To start off, I'm going to post a small game I've made while developing my main project. It's a simple first person shooter. Just kill snowmen. That's it.
It uses Irrlicht as a rendering engine, PhysX as the physics engine, Lua (via CaLua) for scripting, Audiere for sounds and music and that's about it.
Technically, you can also play an extremely low-level RTS game with that, but I won't tell you how yet Later on.
You'll notice that physics aren't very nicely tweaked and that some enemies might (will) fly around or hit the ground weird.
Download:
http://nightlair.sourceforge.net/corsai ... /snow.html
You will need the Ageia PhysX Drivers...
Quick Tip:
You can toggle through the 3 weapons in the game via 1,2,3. 3 (Flamethrower) doesn't do any damage though.
Oh, and if the game crashes, dies, stops responding, etc... it's not normal but fairly common sadly.
As for screenshots, here's 1:
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- Joined: Mon Mar 03, 2008 8:42 am
- Location: Suceava - Romania
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@JP: thanks! This little game isn't realy a stand-alone game, but a test of my engine's "FPS Module".
@MasterGod: Woah! Considering the amount of bugs, you realy like it then And I didn't think about adding a "Skip Movie" thingy because I used a very short cinematic while debugging... Goes to show you my efficiency...
@MasterGod: Woah! Considering the amount of bugs, you realy like it then And I didn't think about adding a "Skip Movie" thingy because I used a very short cinematic while debugging... Goes to show you my efficiency...
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Re: sNow or Never - Mini-Game
super cool !night_hawk wrote:So, first of all, hello everyone! I've been snooping around these forums for 1 year now, but got the courage to post just now. I'll try to pay back some of the help I've gotten indirectly around
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Well, it's already posted in the FAQs and Tutorials section.stash wrote:well.. please share a tutorial for the use of Physis with irrlicht...
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26675
Okay, well I just got around to playing this game, and I figured I would still give some feedback.
The game was fun (for a bit), and the music was pretty cool. Then I began to try out the different weapons, and that's when all h*** broke loose. I push '3' to switch to the flamethrower and the FPS drops from 25 to 1. So I have to ask, are you loading the mesh when the person switches to the weapon? If you are, then I recommend you just simply preload the meshes, so that it does take away from the weapon switching time.
And also, one bug was quite annoying, when the load screen would just sporadically pop out, and then disappear, etc. But you specificed that there were bugs, so that's alright.
Despite the bugs, and the inevitable crashes that occured everytime, I have to say that this game was quite worth my while for a little bit of fun. Good job.
The game was fun (for a bit), and the music was pretty cool. Then I began to try out the different weapons, and that's when all h*** broke loose. I push '3' to switch to the flamethrower and the FPS drops from 25 to 1. So I have to ask, are you loading the mesh when the person switches to the weapon? If you are, then I recommend you just simply preload the meshes, so that it does take away from the weapon switching time.
And also, one bug was quite annoying, when the load screen would just sporadically pop out, and then disappear, etc. But you specificed that there were bugs, so that's alright.
Despite the bugs, and the inevitable crashes that occured everytime, I have to say that this game was quite worth my while for a little bit of fun. Good job.
TheQuestion = 2B || !2B
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Hmm... the weapon meshes are loaded at loading time. But the flamethrower also (in theory) has normal mapping applied to it. The other 2 weapons don't. As for the loading screen bug... now that one's weirder than most bugs reported. Must be irr's gui... Can't see any other reason, because I only mention that certain part of the gui in 2 places in the whole code. Or... I simply whack it up badly...
Still, I repeat myself The game was made in a hurry with no interest for public safety and no interest for clean work... totaly different from my current project.
Thanks for the feedback
Still, I repeat myself The game was made in a hurry with no interest for public safety and no interest for clean work... totaly different from my current project.
Thanks for the feedback
Ah, okay, yes the normal mapping would explain the reduction in frames per second.night_hawk wrote:Hmm... the weapon meshes are loaded at loading time. But the flamethrower also (in theory) has normal mapping applied to it. The other 2 weapons don't. As for the loading screen bug... now that one's weirder than most bugs reported. Must be irr's gui... Can't see any other reason, because I only mention that certain part of the gui in 2 places in the whole code. Or... I simply whack it up badly...
Still, I repeat myself The game was made in a hurry with no interest for public safety and no interest for clean work... totaly different from my current project.
Thanks for the feedback
And yeah, I realize that you made this in a hurry, that's why I didn't let the bugs deter me.
TheQuestion = 2B || !2B