Hi all,
If anyone is using Ageia PhysX in with Irrlicht, is there any chance someone could post a tutorial on integrating the Character Controller? The basic integration tutorial worked great!
I'm guessing the approach would be to extend the CAnimatedMeshSceneNode class for adding the Character Controller code.
Thanks!
Ageia PhysX - Character Controller Integration (Need Help)
Ageia PhysX - Character Controller Integration (Need Help)
-< Dante >
< Industry Senior QA Tester>
< IT Project Manager>
< Independent Programmer>-
< Industry Senior QA Tester>
< IT Project Manager>
< Independent Programmer>-
I have an ageia character controller working with Ogre, but I'm pretty sure I could port it to irrlicht without much difficulty.... if you're still having problems let me know and I'll see what I can do.
Ageia will do thatMy head hurts from trying to read Ageia code for half a week.
"Surely we don’t need to waste resources on pathfinding; they just need to walk along the shortest route from one place to another." - EA Producer