Motion mixing?

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TeTine
Posts: 17
Joined: Tue Nov 13, 2007 10:36 pm
Location: Nantes, France
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Motion mixing?

Post by TeTine »

Hi,

I was just wondering if it was planned for the future to have motion mixing for bone driven animation (like your character is running and swinging his sword at the same time), because it's not the pupose of the blend function of Animated Mesh.
I saw this from mystic game developpement website ( http://www.mysticgd.com/site2007/produc ... mponent=22 )where their solution allows to mix different motions together and even defining a wheight for each one and for each bone.
So I decided to ask the question, just in case :)
Last edited by TeTine on Thu Mar 06, 2008 10:42 am, edited 1 time in total.
Irrlicht noob =p
plotti
Posts: 21
Joined: Thu Oct 18, 2007 9:58 am

Post by plotti »

I am deeply impressed by their excellence, the best thing in terms of irrlicht to compare with is I guess the human bone skeleton demo.
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