I just can build a MD2 model and some run, idle animation by Milkshape. I load it into irrlicht and it works.
I also heard about some advanced animation skills, such as combine two animations, like wave hands and run by legs.
How to do this? Can milkshape do this?
How to use the advanced animation, like combine animations
I look through some post here, and I get some unclear idea.
Milkshape supports the skeletal animation.
1) I build model and skeletal animation by Milkshape.
2) I export a ms3d model to a B3D model.
3) AnimationSceneNode->setTransitionTime(10);
4) AnimationSceneNode->setJointMode(2);
5) IBoneSceneNode* arm = AnimationSceneNode->getJointNode("arm");
6) arm->animateJoints();
7) arm->setFrame("waveHand"); // how to set frame
IBoneSceneNode* leg = AnimationSceneNode->getJointNode("leg");
9) leg->animateJoints();
10) arm->setFrame("run");
11) showAll()
Does this work? I havn't tried this, because I don't know how to set two different frame loop in one animated scene node.
Milkshape supports the skeletal animation.
1) I build model and skeletal animation by Milkshape.
2) I export a ms3d model to a B3D model.
3) AnimationSceneNode->setTransitionTime(10);
4) AnimationSceneNode->setJointMode(2);
5) IBoneSceneNode* arm = AnimationSceneNode->getJointNode("arm");
6) arm->animateJoints();
7) arm->setFrame("waveHand"); // how to set frame
IBoneSceneNode* leg = AnimationSceneNode->getJointNode("leg");
9) leg->animateJoints();
10) arm->setFrame("run");
11) showAll()
Does this work? I havn't tried this, because I don't know how to set two different frame loop in one animated scene node.
interesting topic... how to animate the joints separately in modeling software? any tutorial? thanks.
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