I'm a beginner of programing d3d,and I think the best way is to analyse the source cord . But for a long time I haven't found a good game source to study with . So please give me a url that can download a good source ,thanks .
IMHO code analyzing isn't the best way to learn if you are a beginner. Try to read some articles and tutorials form sites like: www.gametutorials.com www.gamedev.net
And BTW buy yourself a good book, ther's nothing better than this.
warui wrote:IMHO code analyzing isn't the best way to learn if you are a beginner. Try to read some articles and tutorials form sites like: www.gametutorials.com www.gamedev.net
And BTW buy yourself a good book, ther's nothing better than this.
I disagree. A mixture of the two is needed to learn best. Reading books and tutorials, reading the code, changing parts of the source and seeing the results is the most effective way of learning for most people.
Reading, understanding and editing the tutorial examples that come with the engine is a good start.
That's what i meant. GameTutorials are very good for this because all you find ther is well commented code. But starting with analizing Quake 2 source is IMHO waste of time if you are just starting.
Gamedev.net is good, the MSDN is very good as well. I would say that you would need some really good C++ skills before you move onto fully understanding D3D methods. If you think you are that good then pick through the Irrlicht source.
Ok thanks very much.
I have study C++ for about 4 years , and I read many books . But I programing a little , I always read ,look, but not write . So I think I was very wrong about that.