First Irrlicht Plugins Added - SQLite Filesystem

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Zeuss
Posts: 114
Joined: Mon Nov 08, 2004 9:02 pm
Location: Canberra - Australia
Contact:

First Irrlicht Plugins Added - SQLite Filesystem

Post by Zeuss »

I have decided to give my SQLite filesystem a quick update and bring it up to the latest SVN Trunk version, but also it is the first Irrlicht Plugin to be added to the irrlicht-plugins Project on Google Code: irrlicht-plugins

More importantly I hope to get this project started in collecting all of the irrlicht plugins/extensions into one place like SDL library page

So perhaps all the great people with Physics wrappers and other great things can help me and everyone else and start to populate it.

Irrlicht is a great renderer, lets make it better and collate everything into one place to make customizing Irrlicht easy. The forums are great but require quite a bit of digging to find some of the gold.

I am going to contact the project owners and see if I can become an owner as well to help things along.

Thoughts, opinions and contributions extremely welcome!
Help make Irrlicht even Better! Create and submit your own Irrlicht Extension
Want a Games Education? Try The Academy of Interactive Entertainment
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

I believe there's a plugin section in SVN isn't there? I'm not sure if that's more official things or also general user plugins.

Keeping a well populated list of plugins is definetly a good idea but someone needs to be commited to keeping it up to date with all the new plugins that come along and also making sure the plugins remain updated to the latest version of irrlicht.
Image Image Image
Zeuss
Posts: 114
Joined: Mon Nov 08, 2004 9:02 pm
Location: Canberra - Australia
Contact:

Post by Zeuss »

I can't seem to see a plugin section on SVN, maybe I am just blind.

I am willing to try being the guy keeping it up to date and committing new plugins, I just need to get added as a project owner.
Help make Irrlicht even Better! Create and submit your own Irrlicht Extension
Want a Games Education? Try The Academy of Interactive Entertainment
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Thats pretty cool, bitplane started this whole plug-in thing if I'm correct?

Hey Gaz if you're reading this add me as a member my account name on sf is "monstrobishi".

Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Post by Nadro »

Very good :) Now all plugins will be avaiable in one place :) Please add me as member, my gmail account name is 'nadro16' :)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Hey, I want to be a part of this. My gmail account name is 'Halifax3'.
TheQuestion = 2B || !2B
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

Cool, some interest in this again :)

A while back Hybrid and I were discussing moving it to sourceforge, and synchronising releases with Irrlicht. I think we should still do this, but for the moment it's on google code.

I added Zeuss as an admin and the others as members. Blindside, you'll need a google account for the moment, it only takes a moment to sign up for one.

Before adding code from the forums etc to the repository, make sure you contact authors and get permission first (unless they already gave explicit permission to re-use). Would probably be best if you could forward the permission on to everyone by email too, so we have some evidence of it.
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
Zeuss
Posts: 114
Joined: Mon Nov 08, 2004 9:02 pm
Location: Canberra - Australia
Contact:

Post by Zeuss »

thank you bitplane.

Some other things I want to chat about that in an email i sent, or good ol' irc would be pretty cool.

I will probably start forum digging tomorrow and get in contact with people.

Its already looking like a great start with Halifax and Nadro aboard after 1 day.

The problem being is keeping everything up to date and in an easy to use form. Perhaps a standardized way of packing and delivering the plugins should be devised and put onto the wiki of the project page.
Help make Irrlicht even Better! Create and submit your own Irrlicht Extension
Want a Games Education? Try The Academy of Interactive Entertainment
Zeuss
Posts: 114
Joined: Mon Nov 08, 2004 9:02 pm
Location: Canberra - Australia
Contact:

Post by Zeuss »

after having a good chat with bitplane, we are moving from google code to a sourceforge project. This gives us many advantages:

Better organisation (categories and the like)
Wider non restricted license choices
Already got a community around sf
No need to dual account

More updates and stuff as it progresses, but it should not take long!
Help make Irrlicht even Better! Create and submit your own Irrlicht Extension
Want a Games Education? Try The Academy of Interactive Entertainment
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

bitplane wrote: I added Zeuss as an admin and the others as members. Blindside, you'll need a google account for the moment, it only takes a moment to sign up for one.
Haha sorry I don't know where my head was at. My Google account is also "monstrobishi".

Cheers

EDIT: Missed Zuessy's post, SF it is. :D
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Haha, well then it looks like I will have to blow the dust off my old sourceforge accout. That's if I can still remember the password.
TheQuestion = 2B || !2B
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

Rather than start a new project, I've requested to take over control of the (dead) Irrlicht Extensions sourceforge project. This isn't the same as Acki's Irrlicht Extensions, but hopefully we can get Acki on board too :)
sf.net wrote:A status indicating that a project is an 'APT' means that the project request has been flagged as an Abandoned Project Takeover. As stated during the registration process, these take 2 to 3 weeks to be fully processed.
Oh well, we've got the Google repository for the moment

edit: APT Approved by SF.net
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
Post Reply