Rocket Arena [pre alpha 0.1]
Rocket Arena [pre alpha 0.1]
After more than one year of working on Rocket Arena, which is based on the old and legendary Rocket Jockey the first playable version is now
available! You dont know Rocket Jocket?? Shame on you!
It would be nice, if you could check it out and tell me what you think about. Im still searching for enthusiastic members
who are willing to help out in my project. Please check also my website at:
http://www.solar-ray.org
Please check the readme for control settings!
...there is also a forum with alot of fans of the old Rocket Jockey and maybe also for the new one!
Rocket Arena was/is build/using the following applications:
- TrueAxis physics engine
- Blender3d
- Gile[s] global illumination editor
and the following websites for resources:
- CG-Textures
- lfgrafix
Download link:
http://solar-ray.org/index.php?id=download&download=m1
Cheers,
xray
available! You dont know Rocket Jocket?? Shame on you!
It would be nice, if you could check it out and tell me what you think about. Im still searching for enthusiastic members
who are willing to help out in my project. Please check also my website at:
http://www.solar-ray.org
Please check the readme for control settings!
...there is also a forum with alot of fans of the old Rocket Jockey and maybe also for the new one!
Rocket Arena was/is build/using the following applications:
- TrueAxis physics engine
- Blender3d
- Gile[s] global illumination editor
and the following websites for resources:
- CG-Textures
- lfgrafix
Download link:
http://solar-ray.org/index.php?id=download&download=m1
Cheers,
xray
another awesome irrlicht project! congratulation for finishing your game. *downloading*
Last edited by Virion on Sat Mar 15, 2008 8:19 pm, edited 2 times in total.
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Ok, well my first impressions based on the screenshots there was an out-loud "f*ck me..."
So i'm currently downloading and will let you know my thoughts!
EDIT:
What's this....
bad lighting?
Also there's no shadow for the rocket, only the character, is that a known 'issue' or some bug with my pc?
the controls are a bit strange with W being forward and left and right cursors being turn... would be nice to be able to walk backwards too. The run animation of the character is a little strange...
I spent a while trying to hop on the rocket in the starting area, that's something you might want to consider. I know there's the arrows pointing you to the real rocket on the 'pitch' but i thought they were pointing to the one in front of me
Obviously, although you've spent a year on it, it's still not the finished article so i'm sure a lot of these things are just because it's early development but i thought i'd just plonk down all my first impressions for you as i guess that's basically what you were after!
Good job and good luck in getting it finished off!
So i'm currently downloading and will let you know my thoughts!
EDIT:
What's this....
bad lighting?
Also there's no shadow for the rocket, only the character, is that a known 'issue' or some bug with my pc?
the controls are a bit strange with W being forward and left and right cursors being turn... would be nice to be able to walk backwards too. The run animation of the character is a little strange...
I spent a while trying to hop on the rocket in the starting area, that's something you might want to consider. I know there's the arrows pointing you to the real rocket on the 'pitch' but i thought they were pointing to the one in front of me
Obviously, although you've spent a year on it, it's still not the finished article so i'm sure a lot of these things are just because it's early development but i thought i'd just plonk down all my first impressions for you as i guess that's basically what you were after!
Good job and good luck in getting it finished off!
Well, I got the same 'issue' like JP's. The shadow looks really odd. And I thought it's the settings problem so I went back to click the option button. But it didn't work.
And yea quite difficult to control (at least for me). By the way I'm stuck at the fence.
p/s. heh JP you're like cropping the image from mine.
And yea quite difficult to control (at least for me). By the way I'm stuck at the fence.
p/s. heh JP you're like cropping the image from mine.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
LMAO.INFORMATION:
------------
Rocket Arena is freeware. It is not decided yet if the source code will
be released (but you can hope).
And I get the same lighting bug as JP and Virion.
Beside that, that's a pretty cool game, nice work.
Just how the hell should I attach myself to both of the things. It's too hard
ROFL!! Same hereJP wrote:I spent a while trying to hop on the rocket in the starting area, that's something you might want to consider. I know there's the arrows pointing you to the real rocket on the 'pitch' but i thought they were pointing to the one in front of me
Thanks for your opinions!
testing the shadow, in an later version I will use other ways to create shadows, because the irrlicht realtime shadow seems to need alot of gpu power. Thats also the problem why I didnt attatched this shadow to the rocket.
Here are some pictures showing the old rocket jockey from 1996:
xray
I have the same problem here, but I cant tell you whats going wrong. I just used the irrlicht addShadowVolumeSceneNode! But this was just forWhats this... bad lighting?
testing the shadow, in an later version I will use other ways to create shadows, because the irrlicht realtime shadow seems to need alot of gpu power. Thats also the problem why I didnt attatched this shadow to the rocket.
The control settings are the same like in the old rocket jockey. But I can understand that it is a little bit confusing at the beginning. In the next version you will be able to change the settings.the controls are a bit strange with W being forward and left and right cursors being turn... would be nice to be able to walk backwards too. The run animation of the character is a little strange...
Confirmed! The normal way would be, that there is an explosion an the player falls off the rocket when you fly directly against the wall. Options and Multiplayer arent working right now.And yea quite difficult to control (at least for me). By the way I'm stuck at the fence.
Well in the old rocket jockey, there were 3 different game types. The first one was "rocket war" where you have to catch other players out of there rockets! The second was "rocket ball" where you have to catch balls and throw them into goals, and the last one was "rocket race"!Presumably the point of the game is to race around against other people or something? I'm not familiar with the game it's based on i'm afraid!
Here are some pictures showing the old rocket jockey from 1996:
xray
Sounds good. I too reckon the shadow might be irrlicht's problem. I really like the baked light/shadow and particle though. keep it up.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
what , in the back of the man?EDIT:
What's this....
bad lighting?
well, havent done many tests in irrlicht, but in most engines/apps, if that's not black texture, I'd bet for some faces with normals inverted, or some faces with double facing, or too near double faces that only get too match depending on the pose. Sometimes is bad UVing.
Realtime shadows tend to be of more cost than older solutions, in most engines. but is what is being used everywhere now.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
Yes, that is a problem with Irrlicht's shadowing technique for shadow volumes. I believe it was pointed out by sio2 in his driving demo, which also contain broken stencil shadows like this game.
But either way, great start there man!
EDIT:
It would be cool if an option was made so that you can select between OpenGL, and Direct3D 9.0. Because I only get 1 FPS in OpenGL, but I am sure to get at least 5 FPS in Direct3D. (Direct3D always runs better on my system when compared to OpenGL.)
But either way, great start there man!
EDIT:
It would be cool if an option was made so that you can select between OpenGL, and Direct3D 9.0. Because I only get 1 FPS in OpenGL, but I am sure to get at least 5 FPS in Direct3D. (Direct3D always runs better on my system when compared to OpenGL.)
TheQuestion = 2B || !2B
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Hey,
this is a pretty cool game conceptually. i like the idea behind it. I would be careful with the name rocket arena , as this was a very very popular and successful quake 3 team arena mod.
In terms of feedback, its pretty much all been said, only other note would be that the rocket needs a shadow too
this is a pretty cool game conceptually. i like the idea behind it. I would be careful with the name rocket arena , as this was a very very popular and successful quake 3 team arena mod.
In terms of feedback, its pretty much all been said, only other note would be that the rocket needs a shadow too
Oh thanks fuzzyspoon for your hint towards the the name "rocket arena"! So I have to think about a new one mh
Right the rocket has no shadow right now, because the realtime shadow from irrlicht is really slow and framerates would decrease alot with shadow for the player and rocket. Next version I will use another shadow code, maybe from the xeffect project.
Right the rocket has no shadow right now, because the realtime shadow from irrlicht is really slow and framerates would decrease alot with shadow for the player and rocket. Next version I will use another shadow code, maybe from the xeffect project.
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