IrrEditor changes the coordinates...

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cyberion
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IrrEditor changes the coordinates...

Post by cyberion »

Welcome !

I could not find it here on the forum. My problem is when I export *.obj or *.3ds from 3ds Max and later in irrEditor I import the exported object everything is rescaled and how can I solve it ? Does anybody know how I can recalculate the coordinates ?
JP
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Post by JP »

3dsmax may not export scaling information, i.e. it might just draw the model scaled, rather than actually editing the positions of the vertices to actually scale the model.

You can just use the scale parameter of the model in irrEdit to scale it up/down as required.
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cyberion
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Post by cyberion »

You can just use the scale parameter of the model in irrEdit to scale it up/down as required.
Yes of course but I can do it only in X, Y or Z directions Not for XY, XZ etc. In irrEditor rescalling the coordinates is only much more work in irrEditor... :?
hybrid
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Post by hybrid »

Do you mean the texture ccordinates, or vertex positions?
cyberion
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Post by cyberion »

Vertex
hybrid
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Post by hybrid »

But what does scaling in XZ mean? You can define arbitrary (x,y,z) scaling factors. And using the meshmanipulator you can also use a non-scaled scene node with a scaled mesh.
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