Would you try racing game demo?
Would you try racing game demo?
http://users.utu.fi/stkibr/roskis/racing_demo.zip
To see if Irrlicht & ODE integration to my game works.
ps. I How do I create directional light?
ps. II I am not artist
Thanks in advance!!
To see if Irrlicht & ODE integration to my game works.
ps. I How do I create directional light?
ps. II I am not artist
Thanks in advance!!
-
- Posts: 164
- Joined: Wed May 05, 2004 5:34 pm
- Location: Germany Berlin
- Contact:
if i am starting your demo the car is roling to the right on the top ! it seem's there is no collision detection on the roof top! for that reason the car is falling through the terrain! don't know why the car iss accelerating that hard ... how to steer the car normaly?
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
sys: 2500+Barton 512MB 6600GT WinXP
Well, it should look initially this, car standing on the ground: http://users.utu.fi/stkibr/roskis/racing_demo.jpg
Turn left here and there's is road. If you drive over the edge then iot starts falling. Control with arrow keys left <-> right and up.
It is weird that they only work on certain computers
Turn left here and there's is road. If you drive over the edge then iot starts falling. Control with arrow keys left <-> right and up.
It is weird that they only work on certain computers
-
- Posts: 164
- Joined: Wed May 05, 2004 5:34 pm
- Location: Germany Berlin
- Contact:
Nice to hear that it works somehow
I don't know where the camera shaking comes, it was not with my own physics system and came with ODE. But it should not be hard to smooth, or maybe ODE has some settings that help.
"at the beginning of the game i hade to accelerate and turn to the right! then the car runs like a normal one"
I changed car positition in the update, so turning left in the beginning is not required anymore
I don't know where the camera shaking comes, it was not with my own physics system and came with ODE. But it should not be hard to smooth, or maybe ODE has some settings that help.
"at the beginning of the game i hade to accelerate and turn to the right! then the car runs like a normal one"
I changed car positition in the update, so turning left in the beginning is not required anymore
HeheeTyn wrote:lol! I thought it was a feature.
I uploaded small updates.
- enabled realistic acceleration & braking. A/Z shift up/shift down. Arrow keys steer, accel & brake
- adaptive ticks_per_frame to avoid screen jumping
http://users.utu.fi/stkibr/roskis/racing_demo.zip
-
- Posts: 164
- Joined: Wed May 05, 2004 5:34 pm
- Location: Germany Berlin
- Contact:
-
- Posts: 602
- Joined: Sat Aug 23, 2003 2:03 am
- Location: Pottstown, PA
- Contact:
Do you mean source? Or SOlar Radiation and Climate Experiment?LordNaikon wrote:whats with sorce
I have the only copy of source. I am not in business so I can share them maybe. But not yet, because just now I have many things to do there.
But not much there anyway. I have 3dm/exporter for blender and 3dm loader for Irrlicht. 3dm is just ery simple mesh file, looks a lot obj file. Then there is track loader and generator and my gem is the car physics part Irrlicht and ode does the rest .
Nice to hear you liked it
-
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
It's not a bug, it's a feature.Tyn wrote:lol! I thought it was a feature.
or (german)
Das ist kein bug, die Funktion ist nur noch nicht ganz implementiert
@StefanB:
Actually downloading. But use a skybox.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Another update. Some work with track file format this time.
http://users.utu.fi/stkibr/roskis/racing_demo.jpg
http://users.utu.fi/stkibr/roskis/racing_demo.zip
Skybox, walls, braking markers, trees and other trackside objects are coming when it is time
http://users.utu.fi/stkibr/roskis/racing_demo.jpg
http://users.utu.fi/stkibr/roskis/racing_demo.zip
Skybox, walls, braking markers, trees and other trackside objects are coming when it is time