Here is the background. I want to make a engine-wide change in which every single thing is affected so that it contains a method such playAudio() (that's a joke).
My question being, is this a good reference counting programming practice to change the reference counting class, and add in this method? Or should I find another method, such as implementing my engine-wide methods in another class, and having every class that inherits from IUnknown, also inherit from IStateWideChange?
(Really, I know at the end of the day I could do whatever I want, but I would just like to know which method is preferred.)
Valid reference counting programming?
Valid reference counting programming?
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I suggest you turn off your targeting computer and trust your instincts.
Please upload candidate patches to the tracker.
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