Hi,
I red most of the tutorials (and hopefully) understood them. I buid a q3 map (with q3radiant) as example level and placed a fire fx into the middle of a room.
My problem now is that i want to place some more fires and its very difficult to place them only with coordinates propably. Isn't it possible to bind effects to different items so you can place them with q3radiant ?
Hope you understand what i meen ...
Place objects with an editor
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- Location: Germany, Bremen
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- Posts: 5
- Joined: Sat Oct 04, 2003 10:29 am
- Location: Germany, Bremen
Okay,
maybe that wasn't very clear. I wanted to ask if it's possible to place an object with an editor in a map and make it usable in the engine like if you put it directly into your code (for example a md2 model ...).
Is the answer so simple that no one is interested to tell me how or isn't this possible ?
maybe that wasn't very clear. I wanted to ask if it's possible to place an object with an editor in a map and make it usable in the engine like if you put it directly into your code (for example a md2 model ...).
Is the answer so simple that no one is interested to tell me how or isn't this possible ?
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- Location: Paris, France
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- Posts: 5
- Joined: Sat Oct 04, 2003 10:29 am
- Location: Germany, Bremen
Dont panic, I'm currently working on parsing a quake3 bsp for entity information, that way you can add lights, and other irrlicht effects, while inside the map editor...
It is slow going.. using the info from tutorial8 from www.gametutorials.com
It is slow going.. using the info from tutorial8 from www.gametutorials.com
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