I am trying to render a skybox from distant objects to speed up rendering but when i render to texture, i get only a few stripes of non-background color with OpenGL, only background color with Direct3D, and it works with Burinngsvideo. but very low detail.
I am rendering only Billboard objects onto a texture at this stage.
Can anyone help?
RTT OpenGL produces only stripes
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jreuschel1
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RTT OpenGL produces only stripes
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jreuschel1
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Thanks
thanks for the quick reply, I was begining to think it was my single computer with this problem with everyone in the forums talking about how opengl flips horizontally. btw, my openGL driver->getName()==2.1.1
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hybrid
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Yes, many OpenGL drivers don't support FBOs, and then this artifact never occurs. But even with FBO support you can get correctly working versions. I'm simply not able to tell the actual cause of the problem, no OpenGL debugger did find any problems, yet. And the specs also didn't show any problematic things.