Exporting Blender Model/Scene to Irrlicht
Exporting Blender Model/Scene to Irrlicht
Hello,
i yust tried to model some Blender objects to export them to Irrlicht.
While i am able to export only one object, i didnt manage to export the whole scene. Is there a special trick to do that ? I didnt found in the forum an answer, so i am asking here.
thanks and regards
i yust tried to model some Blender objects to export them to Irrlicht.
While i am able to export only one object, i didnt manage to export the whole scene. Is there a special trick to do that ? I didnt found in the forum an answer, so i am asking here.
thanks and regards
Ok, i am sorry, i have to look to some other format.
I made the expirience that, when i try to import 3Ds Format from Blender, there are also some drawbacks, that the textures and lights and other things are not imported, only the dimensions of the objects.
Maybe i make something wrong, due to the fact, that i have just started to test the developement cycle ?
Thanks and regards
I made the expirience that, when i try to import 3Ds Format from Blender, there are also some drawbacks, that the textures and lights and other things are not imported, only the dimensions of the objects.
Maybe i make something wrong, due to the fact, that i have just started to test the developement cycle ?
Thanks and regards
there's actually an option in Blender to export all the objects in a scene, which probably does something differently than hitting 'a' to select all of the objects and then exporting them. (this probably misses things like lights, and I believe it doesn't select different objects depending on if you're in edit or object mode).
Ok ya, I just checked, and if you export to a .obj file, it gives you the option to export just the selected objects, or everything (it's the very top-left option).
Hope this helps!
-wyrmmage
Ok ya, I just checked, and if you export to a .obj file, it gives you the option to export just the selected objects, or everything (it's the very top-left option).
Hope this helps!
-wyrmmage
Hmm, i test it on a windows system and my example-programs can call the getMesh methods on the other formats without a problem. I wondering, what i am missing.hybrid wrote:I guess you use Windows-style filenames. Using \v inside C-strings is a bad idea. Use the C-style / filename separators or drop the path completely.
thanks
Oh, sorry, hybrid, you were right. I exported the obj-File and i can read it with smgr->getMesh("file.obj")hybrid wrote:Simply post the complete error message and the mentioned code lines.
I don´t know why, but it seems that Blender is exporting only some arbitrarily objects and now, with my last compilation, it is crashing ...
I have to test a lot, i think
thank you !