IrrExtensions 13 - New Homepage (2017) !!!
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- Posts: 914
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No, the problem seems to be that he's using .NET and .NET is not supported by my IrrExtensions!!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
what do you mean by separate it ???
If you only select the player as extension you only get the player added to the engine...
If you only select the player as extension you only get the player added to the engine...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
then simply copy the 2 CAVIPlayer files to your project's folder and add them to the project...
but then you'll have to instantiate and delete the player in your project by your self...
This should work, too...
but then you'll have to instantiate and delete the player in your project by your self...
This should work, too...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
no, overall there are this files changed:
- include\irrlicht.h
include\ISceneManager.h
CSceneManager.h
CSceneManager.cpp
include\IAVIPlayer.h
CAVIPlayer.h
CAVIPlayer.cpp
- CAVIPlayer.h
CAVIPlayer.cpp
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hi,
I updated the ILensFlareSceneNode and the IDecalSceneNode to v1.4 !!!
And I added a new object: IGUICompass
it's based on the code I found in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16887
but I overworked it and added some features...
have fun with it !!!
I updated the ILensFlareSceneNode and the IDecalSceneNode to v1.4 !!!
And I added a new object: IGUICompass
it's based on the code I found in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16887
but I overworked it and added some features...
have fun with it !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hi,
I just ported the mesh protection (en-/decoding) and the setOverrideFont function for IGUIListbox to v1.4 !!!
all extensions that could be ported to v1.4 are ported now !!!
those who are not avilable for v1.4 are already added by the developers...
have fun !!!
I just ported the mesh protection (en-/decoding) and the setOverrideFont function for IGUIListbox to v1.4 !!!
all extensions that could be ported to v1.4 are ported now !!!
those who are not avilable for v1.4 are already added by the developers...
have fun !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hi
As i see in your code - you're overriding a font for all items of the listbox. If you want you can see http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26921
But there is need to fix some things for the universal use of it:) (like a right dropping the fonts, but for a now i use that version without problems and leaks 'cause it is a specific of my projects (i haven't need to change a fonts in run-time, but may be it will be needed for somebody)
Thanks for extension.
Good luck:)
As i see in your code - you're overriding a font for all items of the listbox. If you want you can see http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26921
But there is need to fix some things for the universal use of it:) (like a right dropping the fonts, but for a now i use that version without problems and leaks 'cause it is a specific of my projects (i haven't need to change a fonts in run-time, but may be it will be needed for somebody)
Thanks for extension.
Good luck:)
Hi,
I'm glad you like my extensions !!!
but I'm not sure what you want to tell me ???
but what does your code have to do with my extension, or do you want me to use your changes instead of mine ???
also textures must not be dropped, because you use getFont(...) to load a font and not createFont(...) (even there is no createFont function in Irrlicht) !!!
I'm glad you like my extensions !!!
but I'm not sure what you want to tell me ???
of course I override the font for all items, just like the old listbox does with the default font...sp00n wrote:Hi
As i see in your code - you're overriding a font for all items of the listbox. If you want you can see http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26921
But there is need to fix some things for the universal use of it:) (like a right dropping the fonts
but what does your code have to do with my extension, or do you want me to use your changes instead of mine ???
also textures must not be dropped, because you use getFont(...) to load a font and not createFont(...) (even there is no createFont function in Irrlicht) !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
oh, i meant that in the topic i linked above realised Overriding font of the any item of listbox (like your override color, it is suitable for the chatboxes - different channels shown by different colors and fonts), not for all items If you want you can use my code oh course, it was just a liitle addition to Irrlicht GUI listboxes from me:)Acki wrote:Hi,
but I'm not sure what you want to tell me ???
of course I override the font for all items, just like the old listbox does with the default font...
but what does your code have to do with my extension, or do you want me to use your changes instead of mine ???
also textures must not be dropped, because you use getFont(...) to load a font and not createFont(...) (even there is no createFont function in Irrlicht) !!!
ahh, I see...
well, I'll keep that in mind...
even I assume the developers will add a setItemOverrideFont, because I think it's pretty strange that they add a function to override the color but not the font...
well, I'll keep that in mind...
even I assume the developers will add a setItemOverrideFont, because I think it's pretty strange that they add a function to override the color but not the font...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java