Carrier command like game

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
suliman
Posts: 379
Joined: Sat Sep 23, 2006 2:06 pm

Carrier command like game

Post by suliman »

So i got some new stuff up and running. Still very course though, and not sure in what direction to go regarding gameplay.

Plz comment anything you like (most of the bugs i know of but anyway:)

4mb (needs directx)
http://www.fileden.com/files/2007/9/26/ ... slands.rar

Image
Image
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

Very nice. The plane flight model has a really natural feel to it, and the submarine controls are clear and functional. I see you got your underwater fog working as well. I'm very interested in seeing this progress (because I loooooves the salty seamen).

There's not much obvious overlap with my project du jour, but if you're looking for code to deal with rotating guns within limited arcs, you're welcome to swipe anything useful from my BFI demo. It was surprisingly tricky to get right.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Cool update, looks like it's coming along well!

Are the bombs meant to explode at all...? they didn't when i shot the heightmap, a bug or not implemented yet?

The underwater stuff looks pretty good, good luck with the rest of it!
Image Image Image
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

JP wrote:Are the bombs meant to explode at all...? they didn't when i shot the heightmap, a bug or not implemented yet?
As I was explaining to Mrs Borg last week (as she stuck her fingers in her ears and went "LA LA LA"), you know you're doing well when people expect your demo to do more than it does.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Yeah, I have to say this was a great demo. The camera work for the plane was superb, and very professional. I can't wait to see a finished product made out of this demo.
TheQuestion = 2B || !2B
MasterGod
Posts: 2061
Joined: Fri May 25, 2007 8:06 pm
Location: Israel
Contact:

Post by MasterGod »

Excellent work on the camera.
I would very like to see the code for that if you please.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

MasterGod wrote:Excellent work on the camera.
I would very like to see the code for that if you please.
If I recall correctly, he said he hacked that camera together. Which means that I don't think it would be too nice to look at. :lol:

And also, he might just be waiting for the final release (which I can't wait for) before he releases his source.
TheQuestion = 2B || !2B
suliman
Posts: 379
Joined: Sat Sep 23, 2006 2:06 pm

Post by suliman »

Thanks for the thumbs up. Im still working out the gameplay (and no, i havent gotten down to making the explosions yet:)

Well the cam is already up:

http://irrlicht.sourceforge.net/phpBB2/ ... 467#151467

The code should be fairly clean. Its not that complicated, but it took A LOT of trail and error and forum support to get it to work properly.

I put my new version there which is more generic and has some new settings.
Enjoy
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

This is a niiiiice one!!!
I really like the underwater fog and the smooth controls.

Keep it up, suliman! :wink:
Gianni
Posts: 48
Joined: Sat Mar 22, 2008 9:24 am

Post by Gianni »

It is very beautiful. I was trying to do something similar but it is certainly your best. It is not that you could post the code, unless you want to tell me how you managed to do interact air and mouse but mostly to bend it in that manner spectacular. :D :D

In italian:
è veramente bello. Io stavo provando a fare qualcosa di simile ma il tuo è sicuramente più bello. Non è che potresti postare il codice, se non vuoi potresti dirmi come hai fatto a fare interagire aereo e mouse ma sopratutto a curvarlo in quella maniera spettacolare.
gogo
Posts: 65
Joined: Tue Apr 15, 2008 1:04 am

good job

Post by gogo »

I played yours. I feel it has great possibility.
Why does a plane have drark paint? you must use an animation tool to move a mesh.
The age of a plane and a submarine is different.
suliman
Posts: 379
Joined: Sat Sep 23, 2006 2:06 pm

Post by suliman »

well the models are just test-objects. Alctually this project is switching setting entierly. More info will come.
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Post Reply