temelin fps action - free stalker clon (alpha)

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stash
Posts: 47
Joined: Wed Dec 12, 2007 11:28 am
Location: Brasil, SC

Post by stash »

ok, then the way is waiting for this moment!
arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Post by arnir »

Nadro wrote:Yes, project looks very nice, but I think than You should get GSC permission of usage elements from STALKER to Your project, You didn't include one or two objects, but many objects from STALKER, so I think the permission is need.
yes a know, i writte to gsc, but answer i not receive...
arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Post by arnir »

new video - see first post
Tr3nT
Posts: 65
Joined: Thu Nov 29, 2007 5:19 pm

Post by Tr3nT »

u have done the animations,sounds and sprites or u take them from STALKER?????

if yes, how u have done it?????

can u give us also the source????

thanks....
Raman
Posts: 3
Joined: Fri Aug 08, 2008 3:27 pm

Post by Raman »

Hello, I'm making an F.P.S. too.
I played yours and absolutely loved it!
I have gotten muzzle to work and shooting and killing other players,
but my gun goes WAY too fast.
I have tried to slow it down, but I don't know how.
Could you show me a code snippet that limits the speed?
Raman
Posts: 3
Joined: Fri Aug 08, 2008 3:27 pm

Post by Raman »

NVM, I found out thanks to ehenkes - http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29629
arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Post by arnir »

i am relased new version, check first post :wink:
programmer is bad designer
designer is bad programmer
tinhtoitrangtay
Posts: 70
Joined: Tue Oct 28, 2008 12:59 pm

Post by tinhtoitrangtay »

Why i don't found source code? Please release source code. This project very nice. Thanks
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

Please stop asking for source codes. He said he will think about releasing it. Stop spamming!

The game looks cool! Not much to see yet but I think this 'll be a'right.
Do you have a storyline or is it the same as S.T.A.L.K.E.R's storyline?
arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Post by arnir »

roelor wrote:Please stop asking for source codes. He said he will think about releasing it. Stop spamming!

The game looks cool! Not much to see yet but I think this 'll be a'right.
Do you have a storyline or is it the same as S.T.A.L.K.E.R's storyline?
thx
i have my own story, but game is not jet complete :wink:

Screens from different versions:

Image Image

Image Image

Image Image

Image Image
programmer is bad designer
designer is bad programmer
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Post by christianclavet »

Hi, Played the last version.

It was nice to see some AI working! (even if it was very basic)

I would have some recommendation for your level:

- Do a skydome instead of a plane for the cloudplane. (You could move that skydome, by updating it by the position of the player)

- Try to use a tiled texture (seamless) texture for the ground, from what I see, it's a big one and doesnt look good at all.

- Put a fog in the distance so that the feel of the environment will be more natural

- Try to put a limit in the AI navigation (or use a navigation map) so that your NPC don't fall off the map! ( :lol:)

Your camera controls seem good, but I find it strange that I can almost climb the nuclear towers.

The animations you imported seem to work very well, the gun is also working well (damage on NPC is not perfect but it work). Can the player be damaged by the NPC attacks?
stash
Posts: 47
Joined: Wed Dec 12, 2007 11:28 am
Location: Brasil, SC

Post by stash »

Great job!
arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Post by arnir »

christianclavet wrote:Hi, Played the last version.

It was nice to see some AI working! (even if it was very basic)

I would have some recommendation for your level:

- Do a skydome instead of a plane for the cloudplane. (You could move that skydome, by updating it by the position of the player)

- Try to use a tiled texture (seamless) texture for the ground, from what I see, it's a big one and doesnt look good at all.

- Put a fog in the distance so that the feel of the environment will be more natural

- Try to put a limit in the AI navigation (or use a navigation map) so that your NPC don't fall off the map! ( :lol:)

Your camera controls seem good, but I find it strange that I can almost climb the nuclear towers.

The animations you imported seem to work very well, the gun is also working well (damage on NPC is not perfect but it work). Can the player be damaged by the NPC attacks?
thx for coment :)

yes AI is my main hobby, now I can easy write:

Code: Select all

enemy * one = new enemy()
and to main loop:

Code: Select all

one->update()
thats all

but AI is not complete i am planing many next thinks

-yes! its good idea!

-in latest(not relased) version is tiled texture used for the ground

-fog? navigation limit? yes thanks

and camera? it is bad, its normal FPSCamera (with my jumping) now but I am creating my own new cameraSceneNode.
damage on npc working well, but if player is too far and npc life isnt too small npc not attacking (i can remove this condition)

player can be damaged by npc's but it is very bad, for example you cant die now... its not complete
programmer is bad designer
designer is bad programmer
Bodzio
Posts: 15
Joined: Mon Nov 10, 2008 8:53 am

Post by Bodzio »

any source?
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

Bodzio wrote:any source?
roelor wrote:Please stop asking for source codes. He said he will think about releasing it. Stop spamming!
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