![Smile :)](./images/smilies/icon_smile.gif)
3am, sleep timez. ill do more tomoro... ill give more info on the layouts etc tomoro.
True, very true. But we also wouldn't want you to take off work for something that was sloppily produced just to meet the deadline.rogerborg wrote:No dates == no booking time off work / scamming employers into thinking that this is an actual conference == limited attendance.
I'm already sold on the idea.
d3jake, of course. Those would be some great topics. And also, remember that you can always do more than one conference.d3jake wrote:Depending upon how things go, I may be able to offer a session about using the SMD3QuaterionTags. If they do what I think they do, then there's no previous documentation that I'm aware of. I'd have to think of another simple program to write it into so you guys don't have to download the whole game that I'm working on.
Also, I would like to possibly release a simple program that uses CuteAlien's SDL joy polling method or perhaps how to implement Meta Triangle Selectors with a user created camera\playermodel and a simple level (possibly a box).
Would something like that be acceptable?
Pfft, the only thing I'm an expert in is cynicism, and that's a hard product to market.Halifax wrote:We definitely want you to be able to attend rogerborg, and even possibly hold a conference one day.