New game using Irrlicht: DoD (Screenshots)
New game using Irrlicht: DoD (Screenshots)
These are screenshots of our almost finished game we created during our Gaming Project at school. We are currently third year student software engineers. This game is a Risk-like game. It is called Dice or Die and should be ready next week!
We are currently working very hard to finish our project within time.
Let us know what you think of it!
Our main menu.
A look at the sun
The world from the top. (Yellow = selected country)
Nice far view.
Regards,
Slammer.
We are currently working very hard to finish our project within time.
Let us know what you think of it!
Our main menu.
A look at the sun
The world from the top. (Yellow = selected country)
Nice far view.
Regards,
Slammer.
very nice!
great job guys
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- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
Don't know what to say, because I don't know what your game is about. 7fps - uiuiui.
But looks good. Please tell the story (is it an nodoor game, or what)?
But looks good. Please tell the story (is it an nodoor game, or what)?
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
"Risk-like", I mean this is a 3D version of the classic board game "Risk". You have countries and as a player you need to conquer the world, or accomplish a mission (e.g. destroy the blue player).
It is a netwerk game, based on TCP/IP (SDL_net).
Each color on the land is a continent. The armies on it have the color of their owner.
We fixed the framerate issue, each frame we checked whether some connected sockets had some data, timeout for this check was 100ms, so that killed the framerate quite a lot, it's now about 25-30 FPS on a GeForce FX5200 - 40.000 triangles (is that good?)
Feel free to ask any more questions.
It is a netwerk game, based on TCP/IP (SDL_net).
Each color on the land is a continent. The armies on it have the color of their owner.
We fixed the framerate issue, each frame we checked whether some connected sockets had some data, timeout for this check was 100ms, so that killed the framerate quite a lot, it's now about 25-30 FPS on a GeForce FX5200 - 40.000 triangles (is that good?)
Feel free to ask any more questions.
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- Posts: 602
- Joined: Sat Aug 23, 2003 2:03 am
- Location: Pottstown, PA
- Contact:
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- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
Oh, 'Risk' (I think its in german 'Risiko'). Such a game is really cool. Could you please send me an pm, when it's released?
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Risk is fun but I'd advise you not to stick to the "Roll dice" type system, it completely removes immersion in the game. Hasbro ( hisss, far more evil than Microsoft ) made a Risk conversion before they went tits up and they had some good idea's. They had two versions, the classic which was a straight copy of Risk and the custom which resembled the strategic section of the Total War series. I'd advise the latter IMO.
Rolling the dice goes automatic, we had an idea of showing the dice at once after an attack was carried out.
But since this is about one of the last days of our project, it will probably end up somewhere 'on the bookshelf'. We might publish all the sources on SF if people are interested. Unfortunate most documentation is in Dutch, there is some code documentation, there are class diagrams. But I think it's difficult to continue the project.
Anyway, we'll see what we can do.
But since this is about one of the last days of our project, it will probably end up somewhere 'on the bookshelf'. We might publish all the sources on SF if people are interested. Unfortunate most documentation is in Dutch, there is some code documentation, there are class diagrams. But I think it's difficult to continue the project.
Anyway, we'll see what we can do.