during my experiments with a custom-scenenode I am confronted with this problem:
I've set up a meshbuffer for displaying a torus. When I choose the directx drivers everything is fine nevertheless using
Code: Select all
DrawMeshBufferCode: Select all
DrawIndexedTriangleListCode: Select all
DrawIndexedTriangleListIs this a known issue ? I've nothing found here in the forum ...
(I'm using irrlicht 1.4 on a gforce go 7600 with winxp home sp2)