Strange behavior with drivers

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Monkey
Posts: 6
Joined: Mon Jan 12, 2004 10:22 pm

Strange behavior with drivers

Post by Monkey »

Hi !

during my experiments with a custom-scenenode I am confronted with this problem:

I've set up a meshbuffer for displaying a torus. When I choose the directx drivers everything is fine nevertheless using

Code: Select all

DrawMeshBuffer
or

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DrawIndexedTriangleList
but when using opengl I got everytime an exception 0xc0000005, but using only half of the triangle-count in

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DrawIndexedTriangleList
opengl works as well.

Is this a known issue ? I've nothing found here in the forum ...

(I'm using irrlicht 1.4 on a gforce go 7600 with winxp home sp2)
rogerborg
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Post by rogerborg »

It's not a known issue that I know about.

Can you post some code, please.
Please upload candidate patches to the tracker.
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Monkey
Posts: 6
Joined: Mon Jan 12, 2004 10:22 pm

Post by Monkey »

:!: I'm a fool :!:

I've calculated a wring size for the Indicesbuffer. Therefore I got this error. But I wonder that DirectX works ...


With best regards, Thomas
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