I made some tests, trying to compare PhysX and Newton. I used as a level the chiropteraDM and a starting amount of 40 boxes. In the beginning both the engines were on about 75 frames (vsync=off). After this PhysX continued to maintain about 75 frames, adding more boxes gave only a small desrease, but never rised until the end. Newton started more firmly on 75 too. Than seemingly after the Sleeptimer activation rised to 130. Throwing another boxes on the others resulted in desrease to 65. If I add more and more boxes without placing too much in one place keeps the frame rate over 100, no matter the count.
How do you think? Which one is better? PhysX has more functions, but Newton is a good alternative to have...
Well, I haven't gotten the PhysX Character controller to work either. I got bored and made my own. Piece of cake Very Happy Much more control and overall better I say. You should try that too!
Yeah, I tried... lost 4 hours in endless efforts without any results...
I even don`t know how to call the identifier of my chracter to set forces. Any chance of posting some code?
Same does for a Newton character movement. How can I call the physics identifier to set forces? Plese post some code if possible, because I`m starting to give up... I just need to use the basic collisions to avoid the build in Irrlicht one, but there`s no fun if the chracter is standing still and watching dumb from the one side, while I`m looking dumb on the other side of the world... Goofy...
HEEELP PLEEEASE....
