OpenGL Volumetric Lighting
To Hyprid, I don't understand what is happening. Everything seems alright, but there isn't any volume lighting effect in my Program which is running with DirectX9, whether or not with realtime shadows.hybrid wrote:Because you have to recompile your application with the new headers. Due to class changes this would otherwise lead to inconsistent pointers, which will usually crash.
Texture loaded ok!
Application running ok with newest version from source control.
Thank you so much Hybrid, I am missing interface file for VolumetricLighting code. The instruction in this topic missing that interface.hybrid wrote:Did you check the version in SVN (the code, not html)? This feature is only available in SVN. No hardware requirement besides a not too old version of OpenGL (in case you use OpenGL for rendering).
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I don't exactly understand what you're saying, but here's the code from example 8
Code: Select all
//volumetric lighting
scene::ISceneNode * n = smgr->addVolumeLightSceneNode(NULL, -1,
32, //Sub Divid U
32, //Sub Divid V
video::SColor(0, 180, 180, 180), //foot colour
video::SColor(0, 0, 0, 0) //tail colour
);
if (n) {
n->setScale(core::vector3df(56.0f, 56.0f, 56.0f));
n->setPosition(core::vector3df(-120,60,40));
video::SMaterial& mat = n->getMaterial(0);
mat.setTexture(0, smgr->getVideoDriver()->getTexture("../../media/lightFalloff.png"));
}
Hi, my demo with DirectX 9 has a error with Volumetric Lighting.
Please check this topic:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26611
Please check this topic:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26611
nice you are our hero.
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Hey,
this is great ! I hope to see more soon.
Are there any news about this ?
Is there a new version ?
Cu iZigoo
this is great ! I hope to see more soon.
Are there any news about this ?
Is there a new version ?
Cu iZigoo
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