I tried to create lighting, it lights the whole room with a faded colour. I don't want it that strong. I wanted it to go to a small radius. It doesn't thought.
The code I use is:
ILightSceneNode* light1 = smgr->addLightSceneNode( 0, core::vector3df(0,100,-200), video::SColorf(0.1f,0.0f,0.0f), 0.2f, 0 );
I use OPENGL since DX commands crash my application.
I guess I'll change back to the original Irrlicht settings. Since we can now change the attenuation afterwards, there's no loss of possibilities as it was with previous versions. But the lack of radius support under OpenGL makes the initial lights setup pretty hard now.