Hi.
We had a little project at school that needed that a player find it way thru a maze. This is for a study on how a person can be efficient in a FPS for spacial recognition (Market study) for our game design course.
One of our schoolmates drawed the maze plan using photoshop. Then I build quickly using 3DS, used IRRedit to setup the scene for each level (spawn point, set the billboard to show the beginning of the maze and the end of the maze)
Then used my current prototype so that we can navigate thru them.
Here are some screens:
Here is the link if you want to check it out.
I have a full screen version and windowed version.
http://www.clavet.org/files/Storage/Dawson_Maze.zip
Little 3D maze game created using my FK prototype
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Haha, it looks like an old Wolfenstein game with 32-bit graphics. Good job.
EDIT:
Woah, I finished in like 20/25 seconds. Was that the point of the test?
EDIT2:
That camera is a little disorienting, I don't like the turning to the side when you strafe. It's seriously making me dizzy as my eyes are trying to adapt to the view changes that are happening so quickly.
EDIT:
Woah, I finished in like 20/25 seconds. Was that the point of the test?
EDIT2:
That camera is a little disorienting, I don't like the turning to the side when you strafe. It's seriously making me dizzy as my eyes are trying to adapt to the view changes that are happening so quickly.
Last edited by Halifax on Mon Apr 14, 2008 12:08 am, edited 1 time in total.
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
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Cool!
Congratulation, This test is to time people on how much time they can find the exit, someone experienced with this type of gaming will find the exit fast. It took me about the same time for the first level. You must be experienced with FPS type of games.
We want to compare on different peoples (men and women) to see if women have more difficulties on spacial recognition.
After the test, we'll note the time taken, their impression and ask 5 questions relating to the experience. We'll compile this then in a document and then present it to the class.
There are four levels for the test.
You press TAB for the menu, and you will see all the options of the player movement that you can adjust (if it make you dizzy, then you adjust it)
If you'd like to try the other level it's simple:
PRESS 1 for starting from the level 1
PRESS 2 for starting from the level 2
PRESS 3 for starting from the level 3
PRESS 4 for starting from the level 4
If you're getting lost and would like to start again, you simply press the button corresponding to the level, it will reposition you to the start.
EDIT: For the tilt on strafe. I have an ON/OFF function. But you give me an idea. I could update the rig interface with a slider instead. So we could ajust in the details the movement.
Congratulation, This test is to time people on how much time they can find the exit, someone experienced with this type of gaming will find the exit fast. It took me about the same time for the first level. You must be experienced with FPS type of games.
We want to compare on different peoples (men and women) to see if women have more difficulties on spacial recognition.
After the test, we'll note the time taken, their impression and ask 5 questions relating to the experience. We'll compile this then in a document and then present it to the class.
There are four levels for the test.
You press TAB for the menu, and you will see all the options of the player movement that you can adjust (if it make you dizzy, then you adjust it)
If you'd like to try the other level it's simple:
PRESS 1 for starting from the level 1
PRESS 2 for starting from the level 2
PRESS 3 for starting from the level 3
PRESS 4 for starting from the level 4
If you're getting lost and would like to start again, you simply press the button corresponding to the level, it will reposition you to the start.
EDIT: For the tilt on strafe. I have an ON/OFF function. But you give me an idea. I could update the rig interface with a slider instead. So we could ajust in the details the movement.