hybrid wrote:I'm pretty sure that I've tested the obj loader with valgrind. So there should be no mem leakage. If you have a huge number of groups (with the obj loader from SVN), many materials, or huge materials it might require some time and lots of memory. Do you have a problematic example?
Hmm, i have only very few objects, 6 objects (don´t know, how to get a picture from irrlicht). But i am shur that i am doing something wrong with the export.
I suggest that you try a Blitz3D scene export from Blender. It is not there by default, but Google gave me a good one. You File -> Export ->B3D.
Make sure all objects are selected!