Exporting Blender Model/Scene to Irrlicht

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Caliban
Posts: 9
Joined: Mon Mar 24, 2008 12:27 pm

Post by Caliban »

hybrid wrote:I'm pretty sure that I've tested the obj loader with valgrind. So there should be no mem leakage. If you have a huge number of groups (with the obj loader from SVN), many materials, or huge materials it might require some time and lots of memory. Do you have a problematic example?
Hmm, i have only very few objects, 6 objects (don´t know, how to get a picture from irrlicht). But i am shur that i am doing something wrong with the export.

I try it

regards and thank you !
-BSOD-
Posts: 1
Joined: Fri Apr 18, 2008 8:23 am
Location: C:\NTLDR

Post by -BSOD- »

I suggest that you try a Blitz3D scene export from Blender. It is not there by default, but Google gave me a good one. You File -> Export ->B3D.
Make sure all objects are selected!

Then

Code: Select all

smgr -> GetMesh("C:\\Meshes\\my.b3d");
The extra slashes are there so that the the compiler does not goof up and think of them as escape-sequences!
Please see if that works!
[s]StrikeOut[/s]
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