Are you one of those guys who just can't handle a bad day?
Are you one of those guys who just can't handle a bad day?
What can get you act like this?
http://www.youtube.com/watch?v=D4a1z7NLnNk
http://www.youtube.com/watch?v=D4a1z7NLnNk
Wait, why are you programming the PS2? Are you also making a game on that platform?
And have you ever programmed a PS1? Because I have never heard of all this toolchain problems/benefits with the PS1. In fact, it seemed as though everyone was happy with the development on the PS1.
One thing I have to say though is that Insomniac Games was quite the bit pissed with PS2 too. For debug builds they said it took about 1 day to get it copied over to a disc, and running on the system because of how slow the burner was. So they had to set aside specific debug days in between development days, and if they messed up on a burn, then that killed 2 days. They said that is one plus of the PS3 debugging now is the fact that they don't have to do all that.
And have you ever programmed a PS1? Because I have never heard of all this toolchain problems/benefits with the PS1. In fact, it seemed as though everyone was happy with the development on the PS1.
One thing I have to say though is that Insomniac Games was quite the bit pissed with PS2 too. For debug builds they said it took about 1 day to get it copied over to a disc, and running on the system because of how slow the burner was. So they had to set aside specific debug days in between development days, and if they messed up on a burn, then that killed 2 days. They said that is one plus of the PS3 debugging now is the fact that they don't have to do all that.
TheQuestion = 2B || !2B
That sounds like a complete nightmare... are you at Insomniac or is that just something you've heard?
I'm doing a redesign to the PS2 demo disc, mainly for use as a retail disc, so what you'd see on a PS2 demo unit instore, again mainly for India and Russia etc though it may get used for the OPSM magaine's PS2 demo disc if they're actually gonna keep making that mag for much longer.
I've never programmed PS1, i could do if i wanted as we've got the kit for it but i don't have the time to do it and it wouldn't really benefit me as i doubt anyone wants to make PS1 games anymore
I'm doing a redesign to the PS2 demo disc, mainly for use as a retail disc, so what you'd see on a PS2 demo unit instore, again mainly for India and Russia etc though it may get used for the OPSM magaine's PS2 demo disc if they're actually gonna keep making that mag for much longer.
I've never programmed PS1, i could do if i wanted as we've got the kit for it but i don't have the time to do it and it wouldn't really benefit me as i doubt anyone wants to make PS1 games anymore
-
- Posts: 34
- Joined: Sat Mar 08, 2008 12:46 pm
- Location: Germany, FFM
- Contact:
some teachers of mine make me go like that, not answering my questions...
and Irrlicht make freak out this way in the early beginnings, but i made it to the door (i have my own, you know ^^), outside... this cooled me down, smoked a cigarrete, searched the forum for another endless hour for a solution, freak out again (because not finding anything usefull), go to sleep, and solve it the next day, because you just forgot to set a +, or wrote kind of this:
if(!lalala);
{
dostuff();
};
those mistakes still make me think about bad things, i'd like to do with my computer...
and Irrlicht make freak out this way in the early beginnings, but i made it to the door (i have my own, you know ^^), outside... this cooled me down, smoked a cigarrete, searched the forum for another endless hour for a solution, freak out again (because not finding anything usefull), go to sleep, and solve it the next day, because you just forgot to set a +, or wrote kind of this:
if(!lalala);
{
dostuff();
};
those mistakes still make me think about bad things, i'd like to do with my computer...
if life could only be written in C++...
so much features, money++, remove_childs(), choose parents, life = new life, and no more <IDIOT> templates !
if you're looking for an nerdy coding language: http://lolcode.com/
so much features, money++, remove_childs(), choose parents, life = new life, and no more <IDIOT> templates !
if you're looking for an nerdy coding language: http://lolcode.com/
I'd hope the compiler would generate a warning. And we all use "warnings as errors", right?JP wrote:those are the little errors that are impossible to spot yourself and are placed there by reflex, such as in this example of ending every line of code with a ; ......
Another classic is writing the following:
if (a = b)
Very hard to spot when you're stressed out by it not working!
Also, always compare to constants like this: if (10 == x) and not if (x == 10) - the compiler will catch the former but not necessarily the later if you use "=" instead of "==".
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781