"addTerrainSceneNode" ,how to take out pane or squ
"addTerrainSceneNode" ,how to take out pane or squ
When I use the function "addTerrainSceneNode " , the terrain renderde with some square or pane , how to kake out them????
Just first up - jl0206 most of your recent questions would be assisted by searching for relevant articles at www.gamedev.net - this means you don't need to wait for an answer here (btw google is good too :)
also try www.gametutorials.com
and for basic OpenGL stuff goto nehe.gamedev.net
And in answer to this question it is probably one of 3 things - you haven't loaded the heightmap image properly OR your heightmap is all one level high OR you need to scale you resultant terrain in the z direction (if z = up).
BTW just do some research at www.gametutorials.com for Heightmap info pretty good stuff there of terrains etc.
also try www.gametutorials.com
and for basic OpenGL stuff goto nehe.gamedev.net
And in answer to this question it is probably one of 3 things - you haven't loaded the heightmap image properly OR your heightmap is all one level high OR you need to scale you resultant terrain in the z direction (if z = up).
BTW just do some research at www.gametutorials.com for Heightmap info pretty good stuff there of terrains etc.
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