![Confused :?](./images/smilies/icon_confused.gif)
Help with Bone manipulations
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Ha-ha! Thank you.Oh, you have my sympathy Wink But probably only Luke can tell for sure why it's not working...
![Laughing :lol:](./images/smilies/icon_lol.gif)
I may have done sth very stupid, but I cannot undrstand what exactly. Is the given information sufficient? Shall I explain everything in detail ?
I don`t even need to rotate the R_Hand bone node, since it`s a child of the R_UpperArm node, and when I rotate it , it has its "child" behaviour, so the line before the last one isn`t really needed.
Here`s another picture, because I made the last one in a hurry, and it may be unclear:
![Confused :?](./images/smilies/icon_confused.gif)
![Image](http://i.data.bg/08/04/25/922838_orig.jpg)
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Most probably this isn`t working, because I`m using EJUOR_CONTROL, to be able to control the joints, but I need EJUOR_READ to get their transformations too. But calling both the functions results in only-the-last-called one to be active.
I can use some alternatives as seperate hand model and on, but a segmented mesh is my last alternative.
I`m afraid I may have met a dead-end.![Sad :(](./images/smilies/icon_sad.gif)
I can use some alternatives as seperate hand model and on, but a segmented mesh is my last alternative.
I`m afraid I may have met a dead-end.
![Sad :(](./images/smilies/icon_sad.gif)
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Oh, sorry. The code is in the last post on page 2 of this topic. Some days have passed and it is left there...
Here`s the model of the character and even the bat model:
http://filebeam.com/1ddc8f15d5a1c62cca16580326536a38
It is a pure biped model exported from 3dmax9 via PandaX. There may be something wrong with the export too. I`m using it for test purposes.
Thanks for your help, Luke!
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Here`s the model of the character and even the bat model:
http://filebeam.com/1ddc8f15d5a1c62cca16580326536a38
It is a pure biped model exported from 3dmax9 via PandaX. There may be something wrong with the export too. I`m using it for test purposes.
Thanks for your help, Luke!
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."