Smiers
Oh yeah, now that I look closer I can see that missing house part, but that seriously blended in the first time I looked at the screenshots. I guess I would have noticed it better if I was actually playing the game.Neirda wrote:Look better, you will see, you really don't want to see that in a final release
Yes, we are still using Irrlicht. The screenshots use only the basic contents of the engine, but indeed, twists are being developped to fit the game's needs.
May I ask you to extend my culture and tell me what is 'AAA/A material' ?
Thanks
But by AAA/A material I meant that your work looks like the work of an AAA game modeller for a company like Blizzard, or Valve, etc. It's on the same level as their modellers.
And if you were wondering what AAA, A, and B games are then basically they just mean the amount of money that is put into the games, how many cutscenes they have, etc. It has nothing to do with the quality of the game, but most of the time money does bring quality.
So AAA games would be like GTA, Halo, and B games would be like this one. Although it is possible for B games to make more money then AAA games, it is highly unlikely because AAA games also receive a bunch of money for advertising. I hope that explanation helped.
TheQuestion = 2B || !2B
There is no official definition but I think it was originally business-speak for a large investment that makes a lot of money. In popular use, AAA is to games as hollywood blockbuster is to movies.Neirda wrote:May I ask you to extend my culture and tell me what is 'AAA/A material' ?
Past tense, a game that sold very well. Future tense, a highly anticipated big budget game made by a large studio, published by someone with lots of advertising money.
And I agree, your graphics are on-par with the big studios. Nice work
edit: oh well halifax beat me to the explanation, but better to post than to leave it sat here in my browser
Haha, well you basically did summarize my huge post. So I have to thank you for that, because it was quite a lengthy explanation on my part.bitplane wrote:There is no official definition but I think it was originally business-speak for a large investment that makes a lot of money. In popular use, AAA is to games as hollywood blockbuster is to movies.Neirda wrote:May I ask you to extend my culture and tell me what is 'AAA/A material' ?
Past tense, a game that sold very well. Future tense, a highly anticipated big budget game made by a large studio, published by someone with lots of advertising money.
And I agree, your graphics are on-par with the big studios. Nice work
edit: oh well halifax beat me to the explanation, but better to post than to leave it sat here in my browser
TheQuestion = 2B || !2B
It's looks fantastic:) Great work Neirda:) This graphic is very good:)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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It's Holey Moley dude not Holey Molly (Girls name ROFL) ahahahahahahMasterGod wrote:Holy Molly. Awesome work. Keep it up.
but awesome screenshots. great work!
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
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As usually guys, thanks for cheerings !
I keep making discoveries and finding out tricks that everytime pushes it farther. Tastes great, really, that's why I can't get bored of it
Well, I'd say from the day I started working on this project. Before, I just knew the basics of modeling and nearly nothing about texturing (with a realtime engine).Halifax wrote:Yeah, that is some good pixel porn right there. Just curious, but about how long did it take for you to texture and model that level? It has a great even feel to it.
I keep making discoveries and finding out tricks that everytime pushes it farther. Tastes great, really, that's why I can't get bored of it
Sorry I must have missed somewhere in the post, but what modeling tools do you use?
Kudos.
Kudos.
Programming Blog: http://www.uberwolf.com
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