MasterGod wrote:I'd would be glad to report again
![Smile :)](./images/smilies/icon_smile.gif)
.
P.S
I just remembered another thing, some of the tutorial text from the beginning disappeared too fast before I was able to read it all
![Razz :P](./images/smilies/icon_razz.gif)
- Maybe add some '>' icon to go to the next tutorial or switch text or something..
Yes, I agree. The arrow icon is a good idea.
Ion Dune wrote:Pretty much exactly what MasterGod said, specifically about the tutorial text. I had one glitch with falling through the seam in the first tutorial after jumping, but it fixed itself right away. Other than that, great game. Awesome alpha, huge potential.
Strange.. there are no seams in that area. Perhaps it was the gravity orientation at the top of the walkway? Or the transparency implementation of nearby objects?
Thanks!
dejai wrote:Trying to play your own music in the character selection area displays an error.
![Razz :P](./images/smilies/icon_razz.gif)
Varmint has had that happen when there is something wrong with the mp3. Fmod will report a 'format unsupported' error. Try it with another mp3?
sp00n wrote:Oh, good work, i like it:)
Some issues:
1) when you landing after long jump it seems like character's legs drawn into the floor by 1 ms
![Smile :)](./images/smilies/icon_smile.gif)
2) collisions with small height levels doesn't work properly - i mean when character runs onto complicate objects it stops and cann't jump from or walk back, only forward or side moving helps
Is it fight tutorial last at a current moment?
About fighting - it would been better IMHO if the beat sounds will be some different like screams or something else, or graphic FX will be something like blood's particles or anything similar:) It's only IMHO
Thanks for sharing it for us, and you're doing a great job:)
p.s. i like it gameplay, want for more combo)))
p.p.s. in my 8600gt at 1440x900 res, high textures and aliasing i have a realy playable FPS (~30-40). it's great, wonderful!
last p.s. may be we can disscuss about PvP times for testing it, who wants:) i think it better disscuss on Krabbit forums.
Good luck!
1) a minor graphic anomaly
![Wink ;)](./images/smilies/icon_wink.gif)
2) there's always pressing 'P' to respawn or right mouse click select 'stuck' if a little movement one way or the other doesn't work, though it most often does.
Yes, the fight tutorial is the latest currently. More is coming.
Voice acting is a little ways off in the future.
No blood or real world weapons or gender exploitation in krabbity games. Krabbit games are family oriented, action fun.
![Smile :)](./images/smilies/icon_smile.gif)
That's our style.
Awesome feedback. Thanks for the FPS data. We've worked hard on optimization.
And that's a great idea about setting up some PVP times. Varmint and I have tested together. He's killed me. But I was busy taking screenshots.
![Wink ;)](./images/smilies/icon_wink.gif)
You can see your opponent's name above their heads and many players are supported in one room.
Some PVP testing would provide great feedback and would be very much appreciated.
Thanks again!
Lonesome Ducky wrote:Nice work
![Surprised :o](./images/smilies/icon_surprised.gif)
. This definitely isn't a game for people who suffer from motion sickness. The only complaint I have is that it should tell you you've beaten the tutorial when you kill the enemy. Other than that, I'd have to say this is pretty good so far.
Haha! Yes, I know.. when I was feeling a little under the weather.. testing was too uncomfortable. The vertigo.. lol
Yes, true.. when we update the tutorial we will let you know when it is complete.
Thanks!
![Smile :)](./images/smilies/icon_smile.gif)