hi 2 every one!.
i have a 3D object loaded from a .LWO (light wave), with many polygons and two materials. both materials have a brown color.
the scene looks correctly when i render with the opengl driver. but, when i use the direct3d driver, the scene looks incorrectly. the screenshots speak for themselves:
with OpenGL
and with Direct3D
why both drivers looks differently?
pd: excuse my poor english :S