3D RPG Engine (The Deviance Engine)
3D RPG Engine (The Deviance Engine)
The Deviance Engine
I am writing a RPG Engine for a game I am making (called Confined).
It's still in its early stages but I plan to turn it into a decent engine.
There is a website where you can download the source and binaries from.
Wanna Help?
We are looking for a programmer who is interested in developing the engine. Also any 3D Artists or even story board writers. The development network is located http://isirus.deviance.coderzilla.net
Links:
Official Site:http://deviance.coderzilla.net
Downloads:http://deviance.coderzilla.net/download.php
ScreenShots:http://deviance.coderzilla.net/page.php?2
API DoxyGen:http://deviance.coderzilla.net/doxy/
Join the Team:http://isirus.deviance.coderzilla.net/
Technologies:
Graphics: Irrlicht,
Sound: irrKlang,
Scripting: Lua
Physics: Newton (IrrNewt)
Networking: undecided (ENet / something else?)
AI: undecided (Possibly irrAI)
Screenie
Screenie
Its mainly an object orientated framework that will tie all of the separate libraries together nicely.
You may reach me from the developer network website;
You may add me to msn : seven__dust@hotmail.com (two underscores);
Or you can post here.
-Steven
I am writing a RPG Engine for a game I am making (called Confined).
It's still in its early stages but I plan to turn it into a decent engine.
There is a website where you can download the source and binaries from.
Wanna Help?
We are looking for a programmer who is interested in developing the engine. Also any 3D Artists or even story board writers. The development network is located http://isirus.deviance.coderzilla.net
Links:
Official Site:http://deviance.coderzilla.net
Downloads:http://deviance.coderzilla.net/download.php
ScreenShots:http://deviance.coderzilla.net/page.php?2
API DoxyGen:http://deviance.coderzilla.net/doxy/
Join the Team:http://isirus.deviance.coderzilla.net/
Technologies:
Graphics: Irrlicht,
Sound: irrKlang,
Scripting: Lua
Physics: Newton (IrrNewt)
Networking: undecided (ENet / something else?)
AI: undecided (Possibly irrAI)
Screenie
Screenie
Its mainly an object orientated framework that will tie all of the separate libraries together nicely.
You may reach me from the developer network website;
You may add me to msn : seven__dust@hotmail.com (two underscores);
Or you can post here.
-Steven
Last edited by stevend on Sat Jul 05, 2008 6:21 pm, edited 9 times in total.
I like the idea of Bullet as the physics engine, look at enet for networking.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Ahhh yes I suppose I forgot to say I haven't really made one yet; I was going to release a doxygen, or my own API writeup when it got to a bigger version number. But because you are interested, ill whip one up today.MasterGod wrote:I tried to find an online API for your engine, I couldn't find it anywhere. Care to make one with Doxygen ?
Great, thanks! Ill take a look at it in a bit, thats for sure!JP wrote:Just throwing my irrAI project into the mix as a possible AI engine if you needed anything like that. I've made a very simple RPG tutorial with it to show how you might code up some simple NPCs.
MasterGod: You can now find an up to date API Documentation here: http://deviance.coderzilla.net/doxy/ (I will be keeping this updated)
Thank you for taking a look at the ol' engine, I'm working on it hard, and ill keep posting updates
Edit: I cleaned up my post quite a bit, maybe it will make it easier to read
-Steven
If You search universal shading language for both OpenGL and DirectX driver You can look my IrrCg project - Cg binding for Irrlicht:)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
I haven't checked out the source code yet, but I will soon. I have downloaded the PDF and im reading over it. It should help alot! Maybe it will give me an idea on how to structure my engine properly.MasterGod wrote:By the way, just interested; did you check out my engine?
I know it may be a little primitive but I'm also trying to keep out as much bloat as possible. But yes I will need to look at your engine soon before I make the wrong design decisions.
-Steve
That's the thing, I want to help you to not make the same mistakes I did so when you do check my engine's source, if your questions aren't answered by the manual or the quick guide (lots of docs, ha ? hehe) please do ask and I will answer. I'd very like to see more of those things (specially using Irrlicht).stevend wrote:I haven't checked out the source code yet, but I will soon. I have downloaded the PDF and im reading over it. It should help alot! Maybe it will give me an idea on how to structure my engine properly.MasterGod wrote:By the way, just interested; did you check out my engine?
I know it may be a little primitive but I'm also trying to keep out as much bloat as possible. But yes I will need to look at your engine soon before I make the wrong design decisions.
-Steve
P.S
Who knows, maybe I'll loan some of your ideas so it's only good for us.
I have successfully integrated Newton with irrNewt, thanks to the white tiger (i think it is?). You can see a screen shot above. It has not yet been release on the website, it will be before the end of the week in version 0.5's release. Read the news on my website
mastergod: going to look at your source tonight, thanks!
mastergod: going to look at your source tonight, thanks!