3D RPG Engine (The Deviance Engine)

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

3D RPG Engine (The Deviance Engine)

Post by stevend »

The Deviance Engine

Image

I am writing a RPG Engine for a game I am making (called Confined).
It's still in its early stages but I plan to turn it into a decent engine.
There is a website where you can download the source and binaries from.

Wanna Help?
We are looking for a programmer who is interested in developing the engine. Also any 3D Artists or even story board writers. The development network is located http://isirus.deviance.coderzilla.net

Links:
Official Site:http://deviance.coderzilla.net
Downloads:http://deviance.coderzilla.net/download.php
ScreenShots:http://deviance.coderzilla.net/page.php?2
API DoxyGen:http://deviance.coderzilla.net/doxy/
Join the Team:http://isirus.deviance.coderzilla.net/

Technologies:
Graphics: Irrlicht,
Sound: irrKlang,
Scripting: Lua
Physics: Newton (IrrNewt)
Networking: undecided (ENet / something else?)
AI: undecided (Possibly irrAI)

Screenie
Image
Screenie
Image


Its mainly an object orientated framework that will tie all of the separate libraries together nicely.

You may reach me from the developer network website;
You may add me to msn : seven__dust@hotmail.com (two underscores);
Or you can post here.

-Steven
Last edited by stevend on Sat Jul 05, 2008 6:21 pm, edited 9 times in total.
huydotnet
Posts: 81
Joined: Tue Sep 25, 2007 12:26 pm
Location: Danang, Vietnam

Post by huydotnet »

Physics Engine: undecided
Networking Engine: undecided (possibly homebrew)
you can use Newton or Ageia PhysX for physics engine and Raknet for networking engine
nice work!

-----
you use Action battle system or Turn-based battle system for your project?
MasterGod
Posts: 2061
Joined: Fri May 25, 2007 8:06 pm
Location: Israel
Contact:

Post by MasterGod »

Then I'd suggest you check out my engine too. It might ease the process :wink: .

P.S
Sig4link. =)
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

still undecided :P I would think i need a physics engine to do some interesting battle engine coding,

im thinking turn based though!
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

I like the idea of Bullet as the physics engine, look at enet for networking.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

If any one is interested in taking a peek, I have released version 0.4 with updates to support a few new things including a full Lua framework.
MasterGod
Posts: 2061
Joined: Fri May 25, 2007 8:06 pm
Location: Israel
Contact:

Post by MasterGod »

I tried to find an online API for your engine, I couldn't find it anywhere. Care to make one with Doxygen :wink: ?
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

MasterGod wrote:I tried to find an online API for your engine, I couldn't find it anywhere. Care to make one with Doxygen :wink: ?
Ahhh yes I suppose I forgot to say I haven't really made one yet; I was going to release a doxygen, or my own API writeup when it got to a bigger version number. But because you are interested, ill whip one up today.



8)
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Just throwing my irrAI project into the mix as a possible AI engine if you needed anything like that. I've made a very simple RPG tutorial with it to show how you might code up some simple NPCs.
Image Image Image
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

JP wrote:Just throwing my irrAI project into the mix as a possible AI engine if you needed anything like that. I've made a very simple RPG tutorial with it to show how you might code up some simple NPCs.
Great, thanks! Ill take a look at it in a bit, thats for sure!

MasterGod: You can now find an up to date API Documentation here: http://deviance.coderzilla.net/doxy/ (I will be keeping this updated)

Thank you for taking a look at the ol' engine, I'm working on it hard, and ill keep posting updates

Edit: I cleaned up my post quite a bit, maybe it will make it easier to read :)

-Steven
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Post by Nadro »

If You search universal shading language for both OpenGL and DirectX driver You can look my IrrCg project - Cg binding for Irrlicht:)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
MasterGod
Posts: 2061
Joined: Fri May 25, 2007 8:06 pm
Location: Israel
Contact:

Post by MasterGod »

By the way, just interested; did you check out my engine?
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

MasterGod wrote:By the way, just interested; did you check out my engine?
I haven't checked out the source code yet, but I will soon. I have downloaded the PDF and im reading over it. It should help alot! Maybe it will give me an idea on how to structure my engine properly.

I know it may be a little primitive but I'm also trying to keep out as much bloat as possible. But yes I will need to look at your engine soon before I make the wrong design decisions.

-Steve
MasterGod
Posts: 2061
Joined: Fri May 25, 2007 8:06 pm
Location: Israel
Contact:

Post by MasterGod »

stevend wrote:
MasterGod wrote:By the way, just interested; did you check out my engine?
I haven't checked out the source code yet, but I will soon. I have downloaded the PDF and im reading over it. It should help alot! Maybe it will give me an idea on how to structure my engine properly.

I know it may be a little primitive but I'm also trying to keep out as much bloat as possible. But yes I will need to look at your engine soon before I make the wrong design decisions.

-Steve
That's the thing, I want to help you to not make the same mistakes I did so when you do check my engine's source, if your questions aren't answered by the manual or the quick guide (lots of docs, ha ? :D hehe) please do ask and I will answer. I'd very like to see more of those things (specially using Irrlicht).

P.S
Who knows, maybe I'll loan some of your ideas :wink: so it's only good for us.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
stevend
Posts: 114
Joined: Sat Mar 01, 2008 7:18 pm

Post by stevend »

I have successfully integrated Newton with irrNewt, thanks to the white tiger (i think it is?). You can see a screen shot above. It has not yet been release on the website, it will be before the end of the week in version 0.5's release. Read the news on my website :wink:

mastergod: going to look at your source tonight, thanks!
Post Reply